Engineer Bugs on Mines [Updated]

Engineer Bugs on Mines [Updated]

in Bugs: Game, Forum, Website

Posted by: Victoitor.2917

Victoitor.2917

Mine Field does not reduce recharge based on tools. Video link.

Throw Mine does not automatically trigger and does not remove a boon. Video link.

Another problem occurs when traiting Forceful Explosives. The radius of Mine Field is 120 both with and without the trait. Actually, the radius becomes blue when traited indicating a change, but the value does not change. Video link.

The above bugs were acknowledged by Tyler Chapman. What’s below this point has not been acknowledged yet.

Here I´ll post the discovery I had after Tyler acknowledged the inicial post. This is an EDIT.

Video link

Here I summarize what’s on the video:

For Throw Mine:

  • It can be detonated by a creature if the creature enters the detonation area after Throw Mine is placed;
  • If it’s detonated by a creature, then its cooldown is based on the time I placed the Mine;
  • If I detonate it by hand, then the cooldown starts from the moment I detonated the Mine and not from the moment it was placed.

For Mine Field

  • Mine Field cooldown is affected by Speedy Gadgets reducing the cooldown from 20 to 16 seconds when detonated by the player;
  • The cooldown starts on the moment of detonation by the player;
  • If detonated automatically by creatures in its area of effect, then the cooldown is again increased to 20 seconds and the cooldown is started from when the last detonation occurred.
  • Something is odd with the detonation area. Creatures very close to the detonation site still don´t trigger the mine.
Raimundo Faztudo (Human Engineer) – Current WvW
Mr Tauser (Char Warrior) – Current PvE
[CATZ] – HoD

(edited by Victoitor.2917)

Engineer Bugs on Mines [Updated]

in Bugs: Game, Forum, Website

Posted by: Tyler Chapman.1832

Tyler Chapman.1832

PvP and Balance QA Embed

Got these written up. Thanks a bunch!

in-game alias: Powerr
Skills and Balance/PvP Team Principal QA
Former active member of Team PZ

Engineer Bugs on Mines [Updated]

in Bugs: Game, Forum, Website

Posted by: Victoitor.2917

Victoitor.2917

Got these written up. Thanks a bunch!

Thanks for acknowledging those bugs. I ran some additional tests and found other odd behaviours occurring on mine cooldowns. I’ve described everything on this video (video link).

Here I summarize what’s on the video:

For Throw Mine:

  • It can be detonated by a creature if the creature enters the detonation area after Throw Mine is placed;
  • If it’s detonated by a creature, then its cooldown is based on the time I placed the Mine;
  • If I detonate it by hand, then the cooldown starts from the moment I detonated the Mine and not from the moment it was placed.

For Mine Field

  • Mine Field cooldown is affected by Speedy Gadgets reducing the cooldown from 20 to 16 seconds when detonated by the player;
  • The cooldown starts on the moment of detonation by the player;
  • If detonated automatically by creatures in its area of effect, then the cooldown is again increased to 20 seconds and the cooldown is started from when the last detonation occurred.
  • Something is odd with the detonation area. Creatures very close to the detonation site still don´t trigger the mine.

Hope this helps.

Raimundo Faztudo (Human Engineer) – Current WvW
Mr Tauser (Char Warrior) – Current PvE
[CATZ] – HoD

Engineer Bugs on Mines [Updated]

in Bugs: Game, Forum, Website

Posted by: Victoitor.2917

Victoitor.2917

I recently tested Throw Mine again and it removed boons. I’m not sure if it does not trigger every time or if it was fixed.

Raimundo Faztudo (Human Engineer) – Current WvW
Mr Tauser (Char Warrior) – Current PvE
[CATZ] – HoD

Engineer Bugs on Mines [Updated]

in Bugs: Game, Forum, Website

Posted by: Victoitor.2917

Victoitor.2917

Throw mine has been removing boons most of the time for me now. Not sure why they were not being removed in the video.

For the other problems, I think the main issues still unresolved are:

  • Mines do not trigger automatically sometimes.
  • The cooldowns need to be reworked to the time in which the skill was dropped and not to when the mines blew up.

Any word if this is going to be fixed for March 18th update?

Raimundo Faztudo (Human Engineer) – Current WvW
Mr Tauser (Char Warrior) – Current PvE
[CATZ] – HoD