Engineer Class Flamethrower Bug

Engineer Class Flamethrower Bug

in Bugs: Game, Forum, Website

Posted by: Nova.7509

Nova.7509

Hello,

At the beginning I thought this may be just an imbalance in game or perhaps something I have missed regarding to its play mechanics. But it’s not, it’s broken.

~ Will not auto attack after ctrl+click :

It’ll work maybe 10% of the time when enemy is biting you but then suddenly just stop again.

~ Miss very often, 98% against large stationary objects:

This is where I thought it may just have been a play style the game is encouraging that I’ve missed, however after lots of trying I’m sure it can’t be cause it’s ridiculous. When using FT, as soon as you start moving, your miss rate will increase dramatically. When coming against a FIXED object like a tower or banner or nest or catapult you will miss 98% of the time if not more. I’ve moved around objects in full circles many times in many tries and had it miss the entire circle. About half the time if you can find a small wedge of angle that hits you would have to stand exactly still and it will continue to hit forever. This shows me that it’s NOT due to hit rate or miss rate and just means the window for hit is so small on utility weapons it must be a mistake. I’ve asked many people about this and it’s a problem that exist not only with FT but also with any utility weapon (skill based) such as Transform, Clones, AOE Spells, etc (anything that is a skill on 6-0 which equips to replace your physical weapon on slot 1-5). This is extremely annoying since the game is encouraging us to be mobile during combat and this is counter productive to the point where the utility becomes unusable in certain situations. Also, FT suppose to be splash damage right? Stationary enemies are, well, stationary right? So c’mon this is a broken mechanic.

I have a longer post in regards to the mechs of the Engineer in general which I will not post here since they are not bugs. However this FT must be fixed since it’s a very large part of playing this particular class.

Thanks

(edited by Nova.7509)