[Engineer] Deployable Turrets Bugged?

[Engineer] Deployable Turrets Bugged?

in Bugs: Game, Forum, Website

Posted by: Strucker.8274

Strucker.8274

I ran into this problem tonight, the trait Deployable Turrets is not applying to Rifle, Flame or Net Turrets, it does apply to Rocket and Healing Turrets.

I attempted to resolve the issue by swapping out the utility skills, relogging, swapping the trait, deploying and redeploying the turrets affected, however none of these have been successful.

Wondering if this is WAI or a bug.

[Engineer] Deployable Turrets Bugged?

in Bugs: Game, Forum, Website

Posted by: Seppukupenguin.3457

Seppukupenguin.3457

i find this to be the case as well.

[Engineer] Deployable Turrets Bugged?

in Bugs: Game, Forum, Website

Posted by: Signet of Forums.4397

Signet of Forums.4397

I’m still waiting for this to be fixed. It’s very annoying not being able to use this (with all turrets) in WvW.

Oddly, it works just fine in structured PvP. Somewhere else I saw the claim that the turrets it works with are somehow based upon when you unlock them in relation to the trait. (I don’t know if that’s true or the exact details of how that works if it is.)

Given that it is partially working, it seems like it should be an easy bug to fix, but instead I see balance changes being made to traits like Juggernaut that, as far as I know, were working fine. I can’t really say I understand prioritization of minor balance changes over fixing stuff that is simply not working. I mean, I get that different people handle different parts of the game, but we are talking about the same system (traits), and for a single class, even.

To be completely frank, I don’t understand why so many traits are broken. I can understand a bunch of events not working. Those are a lot more complex and a lot of factors can influence them, but a trait generally either works across the board or is broken across the board. (That PvP thing is an unusual exception.) I don’t understand how they put these traits in, clearly had to have seen that they weren’t working right (like the shield cooldown reduction not working right on skill 5 if it actually blocks anything or you throw it), and yet here we are a couple weeks after launch and many seemingly rather simple fixes to the trait system have not yet been made or, as far as I have seen, even gotten an official response.

This isn’t trait-related, but why can I still not detonate a rocket turret underwater? How difficult a fix could that possibly be when I can detonate the other turrets underwater just fine? It has to practically be a copy-paste fix. Why was Juggernaut reworked while stuff like this just gets seemingly ignored? I just don’t understand what is determining the priority here.

I really hate to come to forums with a negative attitude, but some of this stuff is getting really frustrating when it seems like it should be easy fixes. After all of the “released when it’s done” spiel, there is a bit too much in this game that is not working right. Never mind some of the obvious crunch time rush jobs on some of the story bits, particularly the nonsensical combinations of dialog that were obviously mashed together from different story revisions / recording sessions. (That seems to become considerably more common at higher levels.) Well, I’m glad I can play the game now instead of waiting who-knows-how-much-longer for that stuff to be done properly, but it’s still pretty glaring.

Okay, I think I have vented for the time being.

Therefore we proceed to write a sig.

(edited by Signet of Forums.4397)