[Engineer] Turret Bugs.

[Engineer] Turret Bugs.

in Bugs: Game, Forum, Website

Posted by: GuilguiS.2738

GuilguiS.2738

Here’s the list of what i found:

  • Net Turret’s overcharge only lasts for 4 seconds and does not increase the fire rate. which means that in most cases it simply won’t fire the electrified net.
  • Riffle turret’s overcharge doesn’t increase the fire rate. It keeps shooting at the same speed. This problem is so big that the bleed doesn’t even stack.
  • Rocket turret’s overcharge only lasts for 4 seconds, which means that even with good timing you can only get one overcharged shot.
  • Thumper turret’s overcharge duration is not listed on the tooltip but after testing i found out that despite lasting 10 seconds it only works for one attack and has ridiculously small radius.

Here are some suggestions that could fix those problems as well as improve their overall gameplay:

  • Change all overcharge skills from that duration system to a next “x” attacks buff( like the ranger’s Sharpening Stone and the engineer’s Incendiary Ammo), it will be much easier to balance and remove all the duration bugs.
  • Make all overcharge skills reset the turret’s attack cycle, this way it ensures that the engineer will get the overcharge effect when he/she needs it not 5 seconds later.
  • Riffle turret and net turret will gain quickness for 10 seconds together with the next “x” attacks buff to fix the fire rate bug.

It makes me very sad that we are all engineers but we simply can’t make our inventions work properly.

[Engineer] Turret Bugs.

in Bugs: Game, Forum, Website

Posted by: Anymras.5729

Anymras.5729

I’ve listed the issues with Net and Rifle turret overcharges in my bug compilation thread; the entire list was acknowledged by Josh Davis, so in theory it (and the mass of other issues) should be on its way to being fixed.

Other than that:

  1. I’ll investigate the Rocket Turret Overcharge duration issue (it’s supposed to last 7 seconds, with the Rocket Turret’s fire rate being 4 seconds, likely so that it can only fire one Overcharge shot anyway, but if the OC is only lasting 4 seconds, that’s a bug). If I can corroborate the issue, I will.

Scratch that. You can mark that one Corroborated. I’ve added it to my Turret Bug Lists. Will now investigate Thump radius.

  1. I’m also pretty sure the Thumper Turret’s OC is only supposed to strike once. Is the radius smaller than the tooltip indicates it should be, or does the tooltip also indicate that the radius should be small?

Checked this one using the dummies in Lion’s Arch. My conclusion:
Rifled Turret Barrels isn’t affecting Thumper Turret Overcharge radius. I’ll need to do some more testing to see if it affects Overcharge ranges at all.

(edited by Anymras.5729)