Since last patch every overcharge is in his own way bugged! Example:
Rifle Turret with +Turret Range Trait"
- Overcharge does NOT give 50% faster firing rate + it totally bugs (=does not shoot at all) when you click it in the “wrong” moment. Shoots up to ~1400ft.
Rifle Turret without “+Turret Range Trait”
If you activate overcharge it suddenly is able to shoot up to 1400 ft perfectly fine with overcharge and shoots correctly 50% faster like it should do WITH trait lol
Similiar broken behavior is also happening on the other 3 turrets. Please fix this, at least I would like to TRY to play a turret build in one year of GW2 with everything working.