Engineer: Weapon Stats not applying on kits

Engineer: Weapon Stats not applying on kits

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Posted by: oceansofmars.6894

oceansofmars.6894

Engineers currently lose ALL weapon stat bonuses when switching to kits (bomb kit, tool kit ect). This is a pretty big chunk of stats that we lose out on and the class is basically built around switching in and out of kits so I would like to see it fixed.

Your base weapon stats should never dissapear and be treated like armor.

Aradia Nightshade – IoJ

Engineer: Weapon Stats not applying on kits

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Posted by: awalloftext.7130

awalloftext.7130

I was under the impression that this was intentional; however I think it should definitely be looked at. Sure, we get a unique weapon set, but we often end up losing stats AND use up a utility skill slot in the process. It seems a little punishing.

Engineer: Weapon Stats not applying on kits

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Posted by: fazetwo.7153

fazetwo.7153

I’ve been wondering if my magic find weapons are even effective when I am killing mobs in grenade kit. Can anyone attest to this? I don’t want to be missing out on 12 percent magic find (2 pistols + 2 opal gems).

Engineer: Weapon Stats not applying on kits

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Posted by: awalloftext.7130

awalloftext.7130

I’ve been wondering if my magic find weapons are even effective when I am killing mobs in grenade kit. Can anyone attest to this? I don’t want to be missing out on 12 percent magic find (2 pistols + 2 opal gems).

Pretty sure you won’t be getting it; while the kits themselves seem to have innate stats (I think), if you switch kits with your character sheet open you’ll notice that your stats decrease.

This tells me that you (probably) aren’t getting the extra magic find.

To me, this seems like a pretty big deal and I’m wondering if someone on the GW2 team is aware of this, and if so, what their rationale behind it was (assuming it is intentional).

Engineer: Weapon Stats not applying on kits

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Posted by: oceansofmars.6894

oceansofmars.6894

Yeah it seems pretty broken to lose stats like that especially since you dont get the weapon sigil bonuses either…

Aradia Nightshade – IoJ

Engineer: Weapon Stats not applying on kits

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Posted by: FlyingBear.5731

FlyingBear.5731

I have yet to see any information on whether or not this is intentional, the wiki doesn’t say anything about it.

While we are losing a large chunk of stats, we can pretty much insta-switch weapons with a very brief cooldown on the kit. Basically we have the access to the most skills at any given time in combat out of any other class. Assuming you fill every utility slot with a weapon kit of some sort, use the medkit in your healing slot, and account for your default weapons and your F1-F4 skills, you can have access to as much as 30 skills to use in combat, without having to leave combat to switch between the ~20 that aren’t on your skillbar (35 skills total if you’re a charr with the rocket launcher elite skill kit). We’re gaining quite a bit out of each utility slot.

For the time being, while I do use my pistols for some fights, I try to get most of my stats from armor until we can confirm whether or not this is intentional.

Nothing changes if Nothing changes.

(edited by FlyingBear.5731)

Engineer: Weapon Stats not applying on kits

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Posted by: awalloftext.7130

awalloftext.7130

I have yet to see any information on whether or not this is intentional, the wiki doesn’t say anything about it.

While we are losing a large chunk of stats, we can pretty much insta-switch weapons with a very brief cooldown on the kit. Basically we have the access to the most skills at any given time in combat out of any other class. Assuming you fill every utility slot with a weapon kit of some sort, use the medkit in your healing slot, and account for your default weapons and your F1-F4 skills, you can have access to as much as 30 skills to use in combat, without having to leave combat to switch between the ~20 that aren’t on your skillbar (35 skills total if you’re a charr with the rocket launcher elite skill kit). We’re gaining quite a bit out of each utility slot.

For the time being, while I do use my pistols for some fights, I try to get most of my stats from armor until we can confirm whether or not this is intentional.

Keep in mind though, Engineers don’t have innate weapon switching either, and can’t use nearly as many weapon types as other classes.

Add this in addition to losing stats and sigil effects from weapons when switching (which, say, wouldn’t happen to a Thief switching from daggers to a shortbow) and using a Utility slot to do it, and we’re kinda getting a raw deal.

Engineer: Weapon Stats not applying on kits

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Posted by: Morecowbell.1786

Morecowbell.1786

I can confirm that this is in fact happening.

A true knock on the lack of weapon use while using a kit is in the weapon sigils. The stats, while I agree are noticeable, pale in comparison to losing the sigils.