Engineer's Juggurnaut Trait bugged

Engineer's Juggurnaut Trait bugged

in Bugs: Game, Forum, Website

Posted by: Ginrikuzuma.6872

Ginrikuzuma.6872

This used to work as described (200 toughness, 50% slower, stability buff) when you had the flamethrower on.

Now it doesn’t seem to give as much toughness, the 50% slower is not applied AND there is no stability buff. Instead I am getting a permanent (and stacking) might buff when I have the flamethrower. Might keeps re-buffing itself permanently when I have the flamethrower slowly stacking Might before capping at 6 (you can make it go higher but it will slowly rebuff itself until its back to 6).

Oh and when we did have stability, we could still be crippled even though the buff says it also prevents being crippled. This was changed in the Sept 8th update

Engineer's Juggurnaut Trait bugged

in Bugs: Game, Forum, Website

Posted by: Spart.6578

Spart.6578

Juggernaut was changed. It now gives Might that last 15 seconds every 3 seconds while you are using it, gives you 200 toughness, and got rid of the 50% movement speed debuff and the stability buff.

Engineer's Juggurnaut Trait bugged

in Bugs: Game, Forum, Website

Posted by: awalloftext.7130

awalloftext.7130

Juggernaut was changed. It now gives Might that last 15 seconds every 3 seconds while you are using it, gives you 200 toughness, and got rid of the 50% movement speed debuff and the stability buff.

This is indeed correct. It’s a change for the better, in my opinion. Stability is cool, but 50% move speed is so punishing, and we have a lot of ways to remove status effects already.

However, I have notice that Juggernaut does not seem to correctly add enough Toughness, and it seems to be bugged in that regard.

Engineer's Juggurnaut Trait bugged

in Bugs: Game, Forum, Website

Posted by: gorgewall.4901

gorgewall.4901

Remember that your weapon(s) and shield disappear into the void if you whip out any kit. Any Toughness you might have on a pistol, rifle, or shield goes bye-bye if your Flamethrower’s out.

Engineer's Juggurnaut Trait bugged

in Bugs: Game, Forum, Website

Posted by: awalloftext.7130

awalloftext.7130

Remember that your weapon(s) and shield disappear into the void if you whip out any kit. Any Toughness you might have on a pistol, rifle, or shield goes bye-bye if your Flamethrower’s out.

While this is true (although it’s really lame and something they should change), there’s still a lot of Toughness missing while using Juggernaut. Some 30 or so Toughness gone from a rifle still doesn’t make up for the discrepancy.

Engineer's Juggurnaut Trait bugged

in Bugs: Game, Forum, Website

Posted by: Spart.6578

Spart.6578

Taking off my rifle, and any armor that contains toughness leaves me with 916 toughness base. 200 from inventions increases it to 1116.

Once i equip my flamethower, it shows up at 1,316 toughness. I’m getting the full amount of toughness from the trait.

Attachments:

Engineer's Juggurnaut Trait bugged

in Bugs: Game, Forum, Website

Posted by: awalloftext.7130

awalloftext.7130

Taking off my rifle, and any armor that contains toughness leaves me with 916 toughness base. 200 from inventions increases it to 1116.

Once i equip my flamethower, it shows up at 1,316 toughness. I’m getting the full amount of toughness from the trait.

Interesting; this makes me think that this trait only applies fully at level 80? Testing at level 68 does not apply the full amount (only applies about 115 Toughness, counting Toughness I’ve lost from weapons).

I’ll keep testing, thanks for the image though. I’m curious; does it still apply full toughness if you’re wearing other Toughness gear?

(edited by awalloftext.7130)

Engineer's Juggurnaut Trait bugged

in Bugs: Game, Forum, Website

Posted by: Ginrikuzuma.6872

Ginrikuzuma.6872

well that sucks i preferred stability over the might. People can now keep me out of their range with their fears, knockbacks, etc.