Engineer sigil effect on kits ??bugged??

Engineer sigil effect on kits ??bugged??

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Posted by: kiri.8204

kiri.8204

Hello,

Being super excited about sigil finally having effect on kits.

I updated my flamethrower spec with

Pistol with sigil of earth(60% bleed proc on crit)
Shield with sigil of blood (30% stealth heatlh 2 sec cooldown)

Guess what with both equiped on the pistol sigil works and the steal health doesnt
but with just the shield equipped the steal health works.

Is this how it is intended to work?

Engineer sigil effect on kits ??bugged??

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Posted by: Yareon.2835

Yareon.2835

Sigils that activates on critical shares the same cooldown timer, so they can’t take effect togheter.
I think that on a critical:
you have 60% chanche to activate sigil of earth, IF it does not activate (the other 40%) you then have 30% to activate sigil of blood. So the sigil of blood actually has 12% chance on critical.

Engineer sigil effect on kits ??bugged??

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Posted by: Pirate.4631

Pirate.4631

All sigils with an active effect (on crit/proc, and on swap) all share a cooldown. IF you activate any sigil active effects all other sigils will go on cooldown. The game prioritizes the sigil on your weapon in your main hand.

This is done to make it so you can not run to on swap, or 2 on crit/proc sigils at once. You have to have one or the other and mix it with a passive effect sigil, such as +damage, +condition duration or the like, on kill sigils are exempt form the cooldown rule and are free game to toss into a weapon without penalty though.

Engineer sigil effect on kits ??bugged??

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Posted by: kiri.8204

kiri.8204

tnx for the insight guys

Engineer sigil effect on kits ??bugged??

in Bugs: Game, Forum, Website

Posted by: CC Eva.6742

CC Eva.6742

Community Coordinator

Hello everyone.

Thanks for all your answers. Since the question seems resolved, we proceed to close the thread.