[Engineer] some recent (and old) bugs

[Engineer] some recent (and old) bugs

in Bugs: Game, Forum, Website

Posted by: Arantheal.7396

Arantheal.7396

-the Trait “Juggernaut” does not apply the described 200 Toughness to the players’ stats in most game modes, regardless if the flamethrower is holstered or equipped (so far it only seems to work correctly in wvw)

-Flamethrower #2, the projectile simply disappears upon contact with a surface. It should detonate instead since even small pebbles on the ground can cause it to bug out and disappear uselessly.

-Rocketboots still can cause you to roll off in random directions (even 180°, directly into the arms of enemies) if you land on a small pebble or step.

-Elixier Gun #5 is still missing a tooltip for the condition-removal

-Equip backpacks can still clip with Weapon-Kit backpacks on (seemingly) random occasions

-Underwater-combat with grenades: All grenades, that do not hit the hitbox of a target directly, fly past it until they hit max range or a surface. Previously all thrown grenades would explode on the position where the target were when the skills in question (grenade #1 – #5 + Grenade barrage) got fired. Please roll them back to the previous conditions, since grenades are utterly useless in underwater combat at this point.

Engineer is love, Engineer is life.

[Engineer] some recent (and old) bugs

in Bugs: Game, Forum, Website

Posted by: Halcyon.7352

Halcyon.7352

Just adding this to the thread, in the hopes it gets noticed:

Toss Elixir B is currently not functioning properly out of party.

Stand in a group of players/npcs while not in a party. Toss Elixir B at your feet. It’s completely hit or miss if you will get any effect at all, because for some reason it not longer prioritizes yourself.

The more people in the impact radius, the less likely you are to be affected.

Both traited and untraited elixirs suffer from this.

Considering this is our only practical form of stability, this is a pretty significant bug…

Tarnished Coast Engineer and… general alt-o-holic.

For the toast!

[Engineer] some recent (and old) bugs

in Bugs: Game, Forum, Website

Posted by: Lixerious.5763

Lixerious.5763

Also the trait “Rifled barrels” when you equip a pistol it gives 150 range instead of the 200 of the description (and I remember before the path it used to give the 200) I bet they confused somehow with the ricochet (since it gives 150 in addition)

And “deadly mixture” doesn’t increase the damage of “flame jet” but only in description, but the damage is actually increased.

But I bet they have other priorities like fixing the constant bugs like the constant freezes, crashes and disconnections.

[Engineer] some recent (and old) bugs

in Bugs: Game, Forum, Website

Posted by: Anymras.5729

Anymras.5729

Cleansing Burst (Healing Turret Overcharge) is not scaling to Healing Power; easily tested with the new Combat Log, and similarly easily reproduced by increasing Healing Power.

[Engineer] some recent (and old) bugs

in Bugs: Game, Forum, Website

Posted by: SKATE.1394

SKATE.1394

(edited by SKATE.1394)