[Engineer] some recent (and old) bugs
Just adding this to the thread, in the hopes it gets noticed:
Toss Elixir B is currently not functioning properly out of party.
Stand in a group of players/npcs while not in a party. Toss Elixir B at your feet. It’s completely hit or miss if you will get any effect at all, because for some reason it not longer prioritizes yourself.
The more people in the impact radius, the less likely you are to be affected.
Both traited and untraited elixirs suffer from this.
Considering this is our only practical form of stability, this is a pretty significant bug…
For the toast!
Also the trait “Rifled barrels” when you equip a pistol it gives 150 range instead of the 200 of the description (and I remember before the path it used to give the 200) I bet they confused somehow with the ricochet (since it gives 150 in addition)
And “deadly mixture” doesn’t increase the damage of “flame jet” but only in description, but the damage is actually increased.
But I bet they have other priorities like fixing the constant bugs like the constant freezes, crashes and disconnections.
Cleansing Burst (Healing Turret Overcharge) is not scaling to Healing Power; easily tested with the new Combat Log, and similarly easily reproduced by increasing Healing Power.
https://forum-en.gw2archive.eu/forum/support/bugs/Grenades-underwater/first#post4033064
I’m obvs still very annoyed by underwater grenades.
(edited by SKATE.1394)