Engineer turret bugs!

Engineer turret bugs!

in Bugs: Game, Forum, Website

Posted by: GuilguiS.2738

GuilguiS.2738

I decide to post this because, after extended testing, i’ve noticed that engineer turrets are not just weak, they are also buggy as kitten. Here’s the list:

  • Net Turret’s overcharge only lasts for 4 seconds and does not increase the fire rate. which means that in most cases it simply won’t fire the electrified net.
  • Riffle turret’s overcharge doesn’t increase the fire rate. It keeps shooting at the same speed. This problem is so big that the bleed doesn’t even stack.
  • Rocket turret’s overcharge only lasts for 4 seconds, which means that even with good timing you can only get one overcharged shot.
  • Thumper turret’s overcharge duration is not listed on the tooltip but after testing i found out that despite lasting 10 seconds it only works for one attack and has ridiculously small radius.

Here are some suggestions that could fix those problems as well as improve their overall gameplay:

  • Change all overcharge skills from that duration system to a next “x” attacks buff( like the ranger’s Sharpening Stone and the engineer’s Incendiary Ammo), it will be much easier to balance and remove all the duration bugs.
  • Make all overcharge skills reset the turret’s attack cycle, this way it ensures that the engineer will get the overcharge effect when he/she needs it not 5 seconds later.
  • Riffle turret and net turret will gain quickness for 10 seconds together with the next “x” attacks buff to fix the fire rate bug.

Engineer turret bugs!

in Bugs: Game, Forum, Website

Posted by: Noxin.5602

Noxin.5602

Heh, no wonder I only use them for their ‘knockback on destruction’ trait.
But very good suggestions on how to solve the problems!

Engineer turret bugs!

in Bugs: Game, Forum, Website

Posted by: GuilguiS.2738

GuilguiS.2738

No other thoughts on this? This a really serious trouble for engineers. It renders 4 utility skills useless.