(edited by Manuhell.2759)
Engineers' cooldown issues with gadgets
It is due to your underwater skills, because when you use a skill on land, the skill you have in that slot underwater will go into the same cooldown aswell. If you then swap that underwater skill in another slot on land, it will still have the remaining cooldown from the underwater state.
I know what you’re talking about, but i’m talking about a different thing. It could be related to the skills you’ve also slotted underwater, though, now that you make me notice.
Guess the issue may be clearer with some screens.
http://i.imgur.com/wElq4G3.jpg
Here i am in divinity’s reach. No cooldowns there.
http://i.imgur.com/BSNDfnW.jpg
Just used rocket jump. Now i switch elixir B with elixir U…
http://i.imgur.com/pXGwDyX.jpg
…and as soon as i switch, it goes on the same exact cooldown as the rocket boots.
Edit: guess i can’t properly post images, uh. Well, there are the links, anyway.
Edit2: oh, and just for info, elixir U is one of the skills that i’ve slotted for underwater purposes; but obviously i hadn’t got any skill on cooldown, as you can see.
(edited by Manuhell.2759)
I bet your elixir U is in slot 9 underwater? When you cast rocket boots the underwater skill in that slot also goes on the same cooldown, so if you try to equip it on land it will still have that cooldown.
(edited by Luke.2643)
It is, and i guess i may have misinterpreted what you said in your other post (i thought you was talking about the cooldown you have when you use a skill in water and you get back on terrain; that is obviously normal).
I would then assume it isn’t a problem restricted to engineers, but still a problem indeed.