Evade out of sync(delayed) with animation

Evade out of sync(delayed) with animation

in Bugs: Game, Forum, Website

Posted by: mrstealth.6701

mrstealth.6701

I’ve noticed for a long time that the actual evasion of a dodge/roll is delayed from the animation. I can be visibly in the middle of the dodge, but still get hit. This is most noticable with attacks that knockback or knockdown, as there is some assurance that I didn’t just dodge too late. Had I not dodged in time, the character would not have started the dodge animation. A good place to see this is the first phase of the Claw of Jormag fight, when the Claw sends out cascading ice walls that push everyone down the hill.

I’m not certain if this always happens, but in many cases where the dodge is ‘interrupted’ by the CC effect, no endurance is spent. The spending of endurance and actual start of the “evade” effect is not until some time into the animation. I can’t find any evidence of this being a network lag issue, as any tracert/pings to the IPs my game is connecting to or the GW2 website (fairly sure it’s hosted from the same location) show no problems and latency of 60-70ms.

This is an issue I’ve seen mentioned a few times, but I’ve not found a topic dedicated to it. I’ve heard the same complaints from friends/guildmates, as well.

The screenshot below was taken pressing both the “dodge” and screenshot" keys almost simultaneously. The two points of interest are the character, which is clearly in the middle of the dodge/roll, and the endurance/energy bar, which is full. The endurance was spent just after this point in the animation, but any attack at that point or prior will not be evaded.

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