Fall damage is absurdly sensitive

Fall damage is absurdly sensitive

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Posted by: Ranor.5261

Ranor.5261

Using a speed boon to get around quickly has become quite deadly. Going down stairs or slopes whilst under a speed boon causes me to often rapidly loose health, the same occurs if I use a charge or dashing ability.

In addition I often die outright falling off only moderately high heights. Off a building I expect to go splat, but not off a ledge only a few feet off the ground.

Fall damage is absurdly sensitive

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Posted by: virus.4370

virus.4370

i have died walking off the hill at claypool..didn’t even fall..so i mush agree.

Fall damage is absurdly sensitive

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Posted by: Charrbeque.8729

Charrbeque.8729

No kidding. There are times where I take a few steps down a slot and suddenly lose half my health and my character was walking smoothly with no indication that I suddenly dropped for a split second. And then there are times I jump off a cliff with a further distance then a slope a walked down and barely take any damage at all. And then there are rare occasions where I jump off a cliff that should cause me to lose half my health at least and I take very little to no damage at all.

I’m sure some of the times taking damage while walking down a slope I never had any kind of movement increasing buff or trait active.

o.O

There’s something charming about rangers.

Fall damage is absurdly sensitive

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Posted by: Zaxares.5419

Zaxares.5419

The trouble here is that falling damage is scripted to take effect whenever your character falls more than a certain distance within a short period of time. This includes not only base falling, but also stuff like running down stairs or a slope faster than usual.

The second part of the problem comes when the damage script fires every time you “land” on a solid surface, which again, stairs and slopes count for. That results in falling damage triggering multiple times when it shouldn’t be occurring.

Fall damage is absurdly sensitive

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Posted by: daimasei.4091

daimasei.4091

A bug “re-introduced” on the last feature pack. I suppose not many have complained.

Why fix the Necromancer for free when we can charge $$$ for the Revenant
-ArenaNet

Fall damage is absurdly sensitive

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Posted by: mjasa.5821

mjasa.5821

I am having this issue also and it’s getting annoying. I run down a hill and suddenly die and have to wp. I tried walking slowly yesterday down a slope in Wayfarers from the fur collecting event and the same thing happened, so you don’t even have to be running now.

Fall damage is absurdly sensitive

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Posted by: Beldin.5498

Beldin.5498

A bug “re-introduced” on the last feature pack. I suppose not many have complained.

Think the bug is more related to lag, when the server thinks you are somewhere else
then the client actually shows you. But its really very annoying.

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EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.