Falling Damage Mis-Calculation

Falling Damage Mis-Calculation

in Bugs: Game, Forum, Website

Posted by: jway.8293

jway.8293

When your character falls from a height enough to cause damage, and keep moving on a slope, the same falling damage will be applied multiple times until you stop moving.

Say, the initial falling damage is 2000, when you keep moving on a slope, the same 2000 damage is applied instead of recalculating the falling damage from your current location. This is such an annoyance for both PvE and PvP.

This is obviously a programming flaw and Anet has done nothing to fix it, probably since launch.

Similar bug applies when your character slides into water on a slope, your character will sink very fast and deep as if your character weights a ton.

These issues deal with the very basic physics of the game and is at the core of the gameplay.

*Side Note: I believe it has to do with the rate at which the server samples your character location. This bug might be caused because the server does not update your character movement fast enough to know you are NOT falling. On the bright side, this method reduces server latency in exchange of very inaccurate calculation.

(edited by jway.8293)

Falling Damage Mis-Calculation

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Posted by: Beldin.5498

Beldin.5498

I finally managed to die for falling damage in Timberline Falls when running down a small hill that was maybe 3-4 meters high.

I already started to do just 2-3 steps and stop then whenever i run down there now.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

Falling Damage Mis-Calculation

in Bugs: Game, Forum, Website

Posted by: jway.8293

jway.8293

it also finally happened to me (also in Timberline falls!) after coping with this bug for Months! :/

Falling Damage Mis-Calculation

in Bugs: Game, Forum, Website

Posted by: Beldin.5498

Beldin.5498

It also happens here in Dredgehaunt Cliffs sometimes, and thats really not that steep here that we should get falling damage when running down.

Attachments:

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

Falling Damage Mis-Calculation

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Posted by: mtpelion.4562

mtpelion.4562

I frequently incur falling damage while running on slight slopes. I have to stop moving in order to stop the damage from ticking.

Server: Devona’s Rest

Falling Damage Mis-Calculation

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Posted by: Locce.8405

Locce.8405

Happens far too often for comfort. I think my record was deadly fall damage from a slope that was not even as high as my charr, although usually I die from slopes that at least look somewhat painful if I slipped on them in real life.

Falling Damage Mis-Calculation

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Posted by: Eggman.1405

Eggman.1405

Falling damage is my #1 irritant so far in this game. I was trying to get a character to level 80 without any deaths, and despite surviving dozens of Boss Blitz battles (with doing actual fighting, not just tagging and hiding in the middle), I died simply walking out of town to gather some mats to finish a daily.

I just don’t understand why a character should ever be killed from falling, unless you fall into a spot you can’t walk out of. Even more aggravating when you are simply walking downhill and not falling per se. Just leave the character downed and not dead.

Falling Damage Mis-Calculation

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Posted by: Lunacy Solacio.6514

Lunacy Solacio.6514

There is an issue with slopes. I wonder if it’s all connected with the same problems we have with blink/shadowstep, bull’s charge, etc, pathing with lag detection (What I mean is, server thinks you lagged, puts you where it thinks you should be, but because it moved you quite a bit, it counts as ‘falling’ and quickly adds up to you taking fall damage just walking, similar to how you shadowstep, but server thinks you lagged and puts you right back where you were) If you suspect you may take falling damage, hop down the stairs/slope… Seriously, it works, you take less damage overall, and it can avoid damage altogether.

Falling Damage Mis-Calculation

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Posted by: jway.8293

jway.8293

During heavy lag my character fell from a small cliff (apparently the falling damage number didn’t show up) then walked for a few seconds; and after the lag was gone, so was my character lying dead immediately on the ground. I’d give the credit to the falling damage bug.

Falling Damage Mis-Calculation

in Bugs: Game, Forum, Website

Posted by: jway.8293

jway.8293

Yet another example:
http://www.youtube.com/watch?v=fQu6aeCLrGw

And more discussion:
http://www.reddit.com/r/Guildwars2/comments/24m2s4/i_ran_down_a_hill_and_died_with_no_reason/

Warrior running down a minor slope (that looks almost flat) with Rush and dies from falling damage. How funny is that…

This bug still lives very happily well in GW2…

(edited by jway.8293)