Farming Bug

Farming Bug

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Posted by: AncientAstronaut.7602

AncientAstronaut.7602

Hello Guild Wars 2 Developers,
I just wanted to inform you of a major farming bug. When in a zerg (group of people) and doing quests of mob slaying, when magic class players rain fireballs down from the sky it completely eliminates all drops for physical attack players such as warriors or others that use a sword or other weapons of physical melee contact.

Now when their are no magic class players in a zerg, the drops are great for people who use physical attack as main source of damage dealing. But as soon as 1 magic class player joins the group and spams magic the drops stop instantly…

There are becoming more and more magic class players (elementalist) in every group event now, meaning physical attack players are nolonger getting any drops at all. This is very frustrating because you cannot find a group event these days that does not have a magic class player spamming fireballs in it. So it is basically eliminating farming/grinding for all players who use non-magic skills…

And yes I do have a lot of magic find about 150mf…i only get drops when there is no one spamming fireballs all over the screen….Once they start spamming say good bye to the drops. I have confirmed this with other players who during the plinx event are frustrated because usually they get tons of drops but when the mage comes in, we all get nothing, i am wondering if these mages get entirely all the drops from every single mob since nothing drops on my screen for me or for the rest of the physical attack players in the group .

Please look into this.

Thank You

Farming Bug

in Bugs: Game, Forum, Website

Posted by: firebreathz.7692

firebreathz.7692

The incoming AOE nerf might help this problem alittle..

Farming Bug

in Bugs: Game, Forum, Website

Posted by: HtFde.3856

HtFde.3856

Um … absolutely no to that. 1st off D/D elementalists only affect 5 enemies – you dont say WHERE you saw this but the places I farm have way more than 5 enemies. A staff ele takes AGES in setting up his big spells (fire 5).

What happens, though, is that – whenever you have multiple players against monsters – monsters drop quite fast. If you’re slow, have no movement speed, no gap closers you usually arrive too-late to score enough on the enemies to be regarded loot worthy, so to say.

But that is independend of the class. Three rangers throwing traps will kill the mobs so that a warrior without speed buff will arrive too late – same goes for well throwing necros.

I could – from my experience – complain that my engineer is not getting any drops when there’s 2 axe wielding warriors around because those two will kill everything in seconds and my grenade or flamethrower skills have too low a damage output to make me loot eligible.

So the looting is borked as it is when there’s too many players around if you’re not a high damage AoE guy who knows where the spawns will be and get’s in the first high damage strike, so to say.

So I usually go somewhere else when I see there’s too many people around and have a look a few hours later when prime time is over and there’s only a bunch of people. And my little engineer get’s loot even as he was in a party with 2 elementalists and 1 warrior yesterday. The trick is … be in party with the high damage dealers … then all you have to do is to do SOME damage to the mobs to be loot eligible.

PMI – Dzagonur Rallybot :)