Farming Bug
The incoming AOE nerf might help this problem alittle..
Um … absolutely no to that. 1st off D/D elementalists only affect 5 enemies – you dont say WHERE you saw this but the places I farm have way more than 5 enemies. A staff ele takes AGES in setting up his big spells (fire 5).
What happens, though, is that – whenever you have multiple players against monsters – monsters drop quite fast. If you’re slow, have no movement speed, no gap closers you usually arrive too-late to score enough on the enemies to be regarded loot worthy, so to say.
But that is independend of the class. Three rangers throwing traps will kill the mobs so that a warrior without speed buff will arrive too late – same goes for well throwing necros.
I could – from my experience – complain that my engineer is not getting any drops when there’s 2 axe wielding warriors around because those two will kill everything in seconds and my grenade or flamethrower skills have too low a damage output to make me loot eligible.
So the looting is borked as it is when there’s too many players around if you’re not a high damage AoE guy who knows where the spawns will be and get’s in the first high damage strike, so to say.
So I usually go somewhere else when I see there’s too many people around and have a look a few hours later when prime time is over and there’s only a bunch of people. And my little engineer get’s loot even as he was in a party with 2 elementalists and 1 warrior yesterday. The trick is … be in party with the high damage dealers … then all you have to do is to do SOME damage to the mobs to be loot eligible.