Fear not interrupting

Fear not interrupting

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Posted by: ThirtyOne.3976

ThirtyOne.3976

When trying to complete my skill interruption on my dailies, I noticed fear wasn’t counting for it.

I understand that recently there were issues with things such as Runes of Melandru and Sigil of Paralyzation and on those fronts they were fixed so that Fear was not being affected by the stun modifiers but rather just the condition modifiers, but now it’s not counting as a interrupt too.

I would like developer clarification on whether it’s now ‘working as intended’ or if a error was made and a fix is on it’s way.

Save my heart tomorrow.

Fear not interrupting

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Posted by: Hitman.5829

Hitman.5829

I have been noticing too that “fear” is now lasting much longer even when I have 6 melandru runes and food with (-) condition duration. This leads me to believe that the Melandru runs are not treating “fear” as a condition.

I have noticed that “fear” last for around 3 to 4 seconds. So, if we do the math correctly, the “fear” condition is 5 to 6 seconds.

If the person using “fear” has 65+ condition duration, then this is plausible.

Fear not interrupting

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Posted by: AeroJavi.1687

AeroJavi.1687

Fear not interrupting

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Posted by: Dietzen.6127

Dietzen.6127

That is an incorrect usage of my post, there has not been any confirmation that fear should or should not be counted as an interrupt.

Fear not interrupting

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Posted by: ThirtyOne.3976

ThirtyOne.3976

I have been noticing too that “fear” is now lasting much longer even when I have 6 melandru runes and food with (-) condition duration. This leads me to believe that the Melandru runs are not treating “fear” as a condition.

I have noticed that “fear” last for around 3 to 4 seconds. So, if we do the math correctly, the “fear” condition is 5 to 6 seconds.

If the person using “fear” has 65+ condition duration, then this is plausible.

Interesting, I’ll attempt to test this sometime over the next day or so, or if anyone else could it’d be beneficial and appreciated. But don’t forget I did suggest that the Runes of Melandru will only be half as effective against Fear thanks to a possible fix (I can’t remember entirely, busy day), and chain fearing aside, I believe extreme condition duration enhancement and key traiting can create a fairly long fear.

Save my heart tomorrow.

Fear not interrupting

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Posted by: Dietzen.6127

Dietzen.6127

I have been noticing too that “fear” is now lasting much longer even when I have 6 melandru runes and food with (-) condition duration. This leads me to believe that the Melandru runs are not treating “fear” as a condition.

I have noticed that “fear” last for around 3 to 4 seconds. So, if we do the math correctly, the “fear” condition is 5 to 6 seconds.

If the person using “fear” has 65+ condition duration, then this is plausible.

I might be because melandru rune no longer reduces fear twice, as before fear both counted as a stun and an interrupt.