Fear not interrupting
I have been noticing too that “fear” is now lasting much longer even when I have 6 melandru runes and food with (-) condition duration. This leads me to believe that the Melandru runs are not treating “fear” as a condition.
I have noticed that “fear” last for around 3 to 4 seconds. So, if we do the math correctly, the “fear” condition is 5 to 6 seconds.
If the person using “fear” has 65+ condition duration, then this is plausible.
https://forum-en.gw2archive.eu/forum/support/bugs/Fear-not-interrupting/first#post2587201
No bug I’m afraid, working as intended…
https://forum-en.gw2archive.eu/forum/support/bugs/Fear-not-interrupting/first#post2587201
No bug I’m afraid, working as intended…
That is an incorrect usage of my post, there has not been any confirmation that fear should or should not be counted as an interrupt.
I have been noticing too that “fear” is now lasting much longer even when I have 6 melandru runes and food with (-) condition duration. This leads me to believe that the Melandru runs are not treating “fear” as a condition.
I have noticed that “fear” last for around 3 to 4 seconds. So, if we do the math correctly, the “fear” condition is 5 to 6 seconds.
If the person using “fear” has 65+ condition duration, then this is plausible.
Interesting, I’ll attempt to test this sometime over the next day or so, or if anyone else could it’d be beneficial and appreciated. But don’t forget I did suggest that the Runes of Melandru will only be half as effective against Fear thanks to a possible fix (I can’t remember entirely, busy day), and chain fearing aside, I believe extreme condition duration enhancement and key traiting can create a fairly long fear.
I have been noticing too that “fear” is now lasting much longer even when I have 6 melandru runes and food with (-) condition duration. This leads me to believe that the Melandru runs are not treating “fear” as a condition.
I have noticed that “fear” last for around 3 to 4 seconds. So, if we do the math correctly, the “fear” condition is 5 to 6 seconds.
If the person using “fear” has 65+ condition duration, then this is plausible.
I might be because melandru rune no longer reduces fear twice, as before fear both counted as a stun and an interrupt.