Feared through stability
counter to my understanding would mean to counter it’s effects if you are under the effect of fear before using dagger storm, it will not prevent the fear ability from working half way through your dagger storm unless the tooltip for dagger storm says “prevents/immune from fear effects while in use”.
it can be a little hard to understand i suppose, but there is a difference between countering and preventing/immunity.
(edited by kinetik.8679)
Stability: Ignore control effects (Stun, Knockback, Launch, Knockdown, Sink, Float, Fear, Daze)
It counters everything there except for the fearing, I know that it has blocked fear before. It shouldn’t stop you midway through your dagger storm since you have stability active which is supposed to ignore the effect of fear.
I was looking up on the same topic and found the answer:
Same thing just happened 3 times in a row. Fear does not get stopped by stability—plain and simple. Should be fixed or removed. Same issue happens DAILY for immobilize both FOR and AGAINST me. I do immobilize against stability says immune. Play my shout Gaurdian and get immobilized, feared, stunned through stability ALL day long. Just getting really old that this has been out for months now and they don’t fix it.
You cannot get feared while you have stability, however Necromancers have access to two abilities, Well of Corruption, and Corrupt Boon, both of which can convert stability directly into fear.
counter to my understanding would mean to counter it’s effects if you are under the effect of fear before using dagger storm, it will not prevent the fear ability from working half way through your dagger storm unless the tooltip for dagger storm says “prevents/immune from fear effects while in use”.
it can be a little hard to understand i suppose, but there is a difference between countering and preventing/immunity.
There is a difference yes, but the stability is not for breaking stun, it is for specifically providing immunity during duration. In this case dagger storm DOES provide immunity, or at least it should but is not.
The breaking an immobilize/stun/fear is from the actual “break stun” feature on skills. Immunity should provide full immunity for duration excluding falling damage, damage dealt leading to a down, or having the book ripped from you.
You’ve been served the answer alredy. You are not immune to fear because you don’t have stability on you. Necros can strip you of it easy. No bug here!