There seems to be a major oversight with human female character animations since the last patch. Currently they seem to be using the male animation model. If this was done to fix clipping issues it is not working, a lot of 2handed weapons are clipping really badly now. I don’t know if this happens for other races too.
How to reproduce:
1. Create a human female character
2. Start at any location
3. Walk forward. When doing this you can easily see that the arms are much wider apart from the body – it looks almost like a boxing motion.
There is also a discussion on the main forums about this:
https://forum-en.gw2archive.eu/forum/game/gw2/Arenanet-why-you-changed-female-running
Abaddon’s Mouth (DE)