Fix Arah dungeon NOW

Fix Arah dungeon NOW

in Bugs: Game, Forum, Website

Posted by: FlyingBear.5731

FlyingBear.5731

This is my 3rd attempt, and again it failed because 3 of my party members not only disconnected when we were almost to Zhaitan, but it refused to let them re-enter the instance that me and the remaining party member could re-enter whenever we wanted.

Nevermind the fact that it can still be buggy. Your players should NEVER be AFRAID of doing a dungeon because of a GAME-BREAKING-BUG (and in this case, SEVERAL) ruining hours of work just to get through the dungeon.

I can understand if you are busy fixing other things, but if that’s the case, slap in some code that gives players the (insert swear word of your choosing) completion and all their potential loot if a bug wrecks a run. I don’t care how cheap it is or if I “miss out,” after 3 tries I know exactly how the dungeon plays out, and I don’t care to bust my thorns off to do it ever again if it ever lets me finish it.

Either that or drop all the level 80 monsters to level 10, at least then we can complete it fast enough to avoid the bugs.

On a side note, my previous 2 failed because the dungeon froze early on, and at the very end for unknown reasons, and failed to continue properly

Nothing changes if Nothing changes.

(edited by FlyingBear.5731)

Fix Arah dungeon NOW

in Bugs: Game, Forum, Website

Posted by: Khezekiah Bellamy.5016

Khezekiah Bellamy.5016

i have completed arah on story mode twice flawlessly(aside from being able to jump off the airship) sounds more like you just need better ISPs. now if you are referring to explorable mode, which i assume you arent because i thought u dont fight zhaitan in explorable, i have heard it is bugged

Fix Arah dungeon NOW

in Bugs: Game, Forum, Website

Posted by: FlyingBear.5731

FlyingBear.5731

ISP’s have nothing to do with either of the issues. Crashing mid-game is often due to firewall’s or anti-virus’s, and that aside even if you do crash in the middle of a dungeon, you should be able to re-enter your party’s instance, that was the primary issue with my most recent failed run.

The other two failures are even less related to ISP’s, as both times the dungeon failed to continue it’s own sequence of events properly, something that you’d think would have failsafes in the event it did bug out.

Nothing changes if Nothing changes.