Fix Caltrops - 3 bugs in 1 ability!

Fix Caltrops - 3 bugs in 1 ability!

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Posted by: Turbofan.4569

Turbofan.4569

The Thief skill Caltrops is severly bugged making it extremely over powered.

Bug #1. When cast from stealth this skill does NOT reveal the thief. They remain stealthed.

Bug #2. When cast from stealth there is no red circle indicating the AOE.

Bug #3 The skill actually applies 2 stacks of bleed per second instead of the 1 stack per second like it should…. thus making this skill do DOUBLE the damage it was intended to do.

So when you take that it all into perspective a thief can cast Caltrops from stealth without revealing themselves, his victim(s) cannot get out of the area because they have no idea where the AOE is and the skill does double damage.

This skill is routinely abused by Cloak and Dagger spamming, condition focused theives. It is severly overpowered.

Please fix this immediately.

(edited by Turbofan.4569)

Fix Caltrops - 3 bugs in 1 ability!

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Posted by: Doggie.3184

Doggie.3184

Caltrops casting reveal would 100% break condition thieves due to them being permanently unable to use stealth pretty much ever. Which is why is functions as it does now. It’s working as intended ~ You can see it without the aoe circle, and the dodging one is tiny range.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

Fix Caltrops - 3 bugs in 1 ability!

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Posted by: Turbofan.4569

Turbofan.4569

Caltrops casting reveal would 100% break condition thieves due to them being permanently unable to use stealth pretty much ever. Which is why is functions as it does now. It’s working as intended ~ You can see it without the aoe circle, and the dodging one is tiny range.

Condition thieves are so OP its rediculous so fixing this skill would by no means “break” thieves. Attacking from stealth is supposed to reveal you. So no it is NOT working as intended.

No you cannot see the tiny caltrops on the floor in all terrain. All other AOE’s have a red circle for a reason. Why shouldn’t caltrops? Also, you can’t dodge what you can’t see… and the area of effect of caltrops is actually as large an AOE as it gets in this game….

Double the bleed stacks needs to be fixed also.

Bleed stacks do not prevent you from stealthing again after they are applied so I don’t understand why you think a Thief wouldn’t be able to stealth.

(edited by Turbofan.4569)

Fix Caltrops - 3 bugs in 1 ability!

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Posted by: Turbofan.4569

Turbofan.4569

Can I get some sort of confirmation that this is being looked at?

I think fixing this skill would really help balance condition thieves in WvW. I bet you would hear alot less complaints about them.

Fix Caltrops - 3 bugs in 1 ability!

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Posted by: Turbofan.4569

Turbofan.4569

Can I get some sort of confirmation that this is being looked at?

I think fixing this skill would really help balance condition thieves in WvW. I bet you would hear alot less complaints about them.

Someone REALLY needs to fix this skill….

Fix Caltrops - 3 bugs in 1 ability!

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Posted by: Kenmei.7138

Kenmei.7138

Using a trap is NOT an attack – means it should not reveal you during stealth. Idk bout other issues tho.

Fix Caltrops - 3 bugs in 1 ability!

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Posted by: Mournsorrow.5271

Mournsorrow.5271

Bug #1. When cast from stealth this skill does NOT reveal the thief. They remain stealthed. – It’s not an attack skill!

Bug #2. When cast from stealth there is no red circle indicating the AOE. – Doesn’t use a casting circle, so there is no aoe circle.

Bug #3 The skill actually applies 2 stacks of bleed per second instead of the 1 stack per second like it should…. thus making this skill do DOUBLE the damage it was intended to do. – Someone screwed up the tooltip/description it actually does apply two stacks.

This is in response to all three “bugs” they could be using the trait Uncatchable which works slightly differently and doesn’t apply to the rules of the normal skill. Now as for the normal one it will stack multiple bleeds if you continue to stand in them after it’s cast or to quote wiki the normal skill version Reapplies cripple and bleeding each second while active. However in slight defense of your “bug” 3 This skill actually applies two stacks of bleeding each tick, making it much stronger than the tooltip suggests. Which to me sounds less like a bug and more like someone just screwed up the tool tip/description for it or to be blunt the skill has worked like that since the final beta which to me suggests it’s not a bug but a misprint in skill detail . In regards to “bug” 2 the reason there is no aoe circle is cause it’s an instant cast skill aka you don’t put out a ground circle to cast it, it casts from your position in a 360 spread around you. As for “bug” 1 the reason it doesn’t break stealth is cause it’s a utility skill meant for defense/evasion not an actual attack skill (aka it’s meant to keep people off you/help you run away), actually with exception to scorpion wire none of the thief’s utility skills are an attack or counted as one.

And not to sound like a jerk but it seems to me this complaint was brought on cause you’re sick of getting beat down by condition based thieves in pvp/wvw and raging over it and if that’s the case you really shouldn’t waste the devs time with a “bug” report when the truth is you’re just upset cause you can’t handle them.

For the record thieves are meant to hit hard and fast and do lots of CD, so whining about the fact that you are getting gimped by it is stupid. And no I’m not one of said thieves trying to defend myself, admittedly I do have a thief but I’ve never played her in anything but pve, in fact I’ve never pvped at all but the few times I have wvwed was on my ranger and I have suffered at the hands of said thieves but you don’t hear me whining about it . The simple fact is any class has the potential to be OP if you use the right build/weapons/setup. Lastly I will admit thieves do have a slight advantage over other classes due to stealth but that’s part of their class mechanics and is never going to change cause if you take away their stealth thieves would become nothing more giant bulleyes/instant targets to be downed due to the fact that they can cause so much damage. Not to mention with exception to using shadow refuge no thief can stealth longer than 3-6 seconds at a time even when traited for extended time, admittedly with properly timed use of multiple stealth skills in a row they can be stealthed for around maybe 15-20 seconds at the max.

Death is the only absolute.

(edited by Mournsorrow.5271)

Fix Caltrops - 3 bugs in 1 ability!

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Posted by: Jason King.2647

Jason King.2647

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While we appreciate the feedback, this thread has become less than constructive and will now be closed.

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