Fix the Dodge Roll Bug

Fix the Dodge Roll Bug

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Posted by: Negativity.5801

Negativity.5801

fix it

15 characters

Fix the Dodge Roll Bug

in Bugs: Game, Forum, Website

Posted by: Dante.1763

Dante.1763

would you explain what the dodge roll bug is? i seem to be dodging and rolling just fine, on all my toons

The pvp community reminds me of what Obi-kittenenobi describes Mos Eisley as from star wars.

Fix the Dodge Roll Bug

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Posted by: Negativity.5801

Negativity.5801

It happens whenever you dodge roll immediately after a certain attack within a 3 part autoattack chain. I’ve had instances of this with ranged weapons (Such as Ranger shortbow) but I’ve had no luck reproducing this on training dummies.

Here’s a list of what I’ve been able to consistently reproduce. I’ve considered making a compilation video of all the classes and which autoattacks bug and how to bug them, but I’ve had my head in the clouds hoping this would’ve been fixed a long time ago, but I digress. Anyway, here’s a write-up.

For the following, if you dodge roll immediately after the listed attack, your dodge roll will fail:

Warrior

Sword 2nd attack
Axe 1st attack
Mace 1st and 2nd attack
Greatsword 2nd attack
Hammer 1st and 2nd attack

Thief

Dagger 1st and 2nd attack
Note 1st attack only seems to occur if you quickly dodge roll after the first attack of the two attacks that are included in Double Strike
Sword 1st and 2nd attack

Mesmer

Sword 1st and 2nd attack
Scepter 1st and 2nd attack

Elementalist

Conjure Lightning Hammer 1st and 2nd attack

Ranger

Sword 1st attack (So if you’re not content with being rooted in place for the next 2 attacks, you can always bug your own dodgeroll on the first attack, harharhar)
Greatsword 2nd attack

Guardian

Hammer 1st and 2nd attack
Note This can be exploited to shorten the cast time of Symbol of Protection
Greatsword 2nd attack
Sword 1st and 2nd attack
Mace 1st and 2nd attack
Note This can be exploited to shorten the cast time of Faithful Strike

Special Note For Guardians, this can be exploited to use Selfless Daring as an AOE heal without leaving melee range. It’s also been referred to as “Ninja Skipping” when used to this end. Nothing major, but worth noting if anyone wants to exploit this dodge roll bug for healing.

Engineer
Toolkit 2nd attack

Necromancer

Dagger 1st and 2nd attack
Note 1st attack only seems to occur if you quickly dodge roll after the first attack of the two attacks that are included in Necrotic Slash

Additional Notes

This can be reproduced with either hotkey dodge roll, or double tapping. This is not limited to the hotkey.

Turning off the autoattack on your 3-part attack chain does reduce the likelihood of it occurring but it does not eliminate it. If you continue pressing to attack and try to dodge, you can still bug your own dodge roll.

I imagine there are more than what I listed, but this is what I have currently.

Fix the Dodge Roll Bug

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Posted by: FateOmega.9601

FateOmega.9601

I am not sure what causes it but i did have times when i still get knockdown while in mid dodge.

Fix the Dodge Roll Bug

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Posted by: Bean Muncher.5197

Bean Muncher.5197

Right now, dodge rolling is bugged in 2 ways:

1) Sometimes, as the OP described, you will enter the dodge animation, but you will not actually roll away, you will stay at the begin of your roll. This killed me sometimes against groups of etins

2) When you roll, you should be invulnerable. However, there are a few frames at the beginning of a dodge roll in which you are not invulnerable. I have tested this myself with the knockdown attack of risen brutes. I could roll and spend endurance on a roll, but still be hit and knocked down.

Rolling is an essential part of GW2 combat, so please Arenanet, solve this issue with haste.

Fix the Dodge Roll Bug

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Posted by: Luke.4562

Luke.4562

+1 sometimes doesn’t want to dodgeroll even at full endurance (not a problem of my mouse or lag)

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]