Fix the Dodge Roll Bug

Fix the Dodge Roll Bug

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Posted by: Negativity.5801

Negativity.5801

It happens whenever you dodge roll immediately after a certain attack within a 3 part autoattack chain. I’ve had instances of this with ranged weapons (Such as Ranger shortbow) but I’ve had no luck reproducing this on training dummies.

Here’s a list of what I’ve been able to consistently reproduce. I’ve considered making a compilation video of all the classes and which autoattacks bug and how to bug them, but I’ve had my head in the clouds hoping this would’ve been fixed a long time ago, but I digress. Anyway, here’s a write-up.

For the following, if you dodge roll immediately after the listed attack, your dodge roll will fail:

Warrior

Sword 2nd attack
Axe 1st attack
Mace 1st and 2nd attack
Greatsword 2nd attack
Hammer 1st and 2nd attack

Thief

Dagger 1st and 2nd attack
Note 1st attack only seems to occur if you quickly dodge roll after the first attack of the two attacks that are included in Double Strike
Sword 1st and 2nd attack

Mesmer

Sword 1st and 2nd attack
Scepter 1st and 2nd attack

Elementalist

Conjure Lightning Hammer 1st and 2nd attack

Ranger

Sword 1st attack (So if you’re not content with being rooted in place for the next 2 attacks, you can always bug your own dodgeroll on the first attack, harharhar)
Greatsword 2nd attack

Guardian

Hammer 1st and 2nd attack
Note This can be exploited to shorten the cast time of Symbol of Protection
Greatsword 2nd attack
Sword 1st and 2nd attack
Mace 1st and 2nd attack
Note This can be exploited to shorten the cast time of Faithful Strike

Special Note For Guardians, this can be exploited to use Selfless Daring as an AOE heal without leaving melee range. It’s also been referred to as “Ninja Skipping” when used to this end. Nothing major, but worth noting if anyone wants to exploit this dodge roll bug for healing.

Engineer
Toolkit 2nd attack

Necromancer

Dagger 1st and 2nd attack
Note 1st attack only seems to occur if you quickly dodge roll after the first attack of the two attacks that are included in Necrotic Slash

Additional Notes

This can be reproduced with either hotkey dodge roll, or double tapping. This is not limited to the hotkey.

Turning off the autoattack on your 3-part attack chain does reduce the likelihood of it occurring but it does not eliminate it. If you continue pressing to attack and try to dodge, you can still bug your own dodge roll.

I imagine there are more than what I listed, but this is what I have currently.

Fix the Dodge Roll Bug

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Posted by: Logi.5612

Logi.5612

Yup thought it was lag or bad ping because i sent a support ticket and an ANetemployee sent me a link to record my ping. But more people in my guild have been QQing about this. You dodge but you dont move away so it doesnt actually dodge. Pretty annoying.

Makes sence now that you’re putting jn that format as i sometimes dodge, and it looks like a succeful one, but nop, literally get ported back to the spoti was prior to the dodge and it was during a sword autoattack chain. Whenever i dont use a skill or autoattackive allrdy established that dodges are working.

Currently in EU – [Au]

http://tinyurl.com/NewNecroVideoAu

(edited by Logi.5612)

Fix the Dodge Roll Bug

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Posted by: Lafiel.9372

Lafiel.9372

Hmm interesting, I’ve never encountered this. I will give it a try too see the difference. So just to clarify do you still roll or do you not move at all?

Fix the Dodge Roll Bug

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Posted by: Negativity.5801

Negativity.5801

This depends on which class and weapon you use. How far you roll varies depending on the weapon, but they all generally either:

A. Stops your roll after a very very short range significantly dropping your evasion frames
B. Stops your roll (Varying distances but generally halfway is the furthest) through but then teleports you back to your starting position
C. You pretty much don’t even move at all

Fix the Dodge Roll Bug

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Posted by: Bigrob.3795

Bigrob.3795

Ive had this same problem from day 1.