Flames of Kryta not glowing
Mine still glows and illuminates the surrounding area when I set my shaders to low.
I’ve tried to change settings around to reproduce the issue of it failing to illuminate the surrounding area, but I haven’t found any setting combination that can reproduce it.
Can you include a screenshot of your graphics options please? It may be related to another setting in combination with shaders being set to low.
Also, what brand graphics card are you using? I am using AMD. If you are using AMD as well, then it may also be related to a setting in the Catalyst Control Center. I’ll mess with my settings in there to see if I can get the issue to occur for me. If you are using NVIDIA…not sure I can help much with that.
| [Free Ports For All “Not So Secret” JP Needs (and 1st Try Dive Tips)] |
| [Classic Thread: “all is vain”] |
(edited by StinVec.3621)
I’m using Nvidia (Geforce 540M), current drivers, default options.
I can’t post any screenshots right now, but my graphics are set to the lowest possible options. Trying to find the cause of this bug, I increased every option one by one (wanting to try combinations later on), but stopped when I saw that the issue could be resolved by increasing the shaders quality — which, unfortunately, results in a severe FPS drop.
I also tried increasing every option except the Shaders — to no avail.
(edited by Big Bang.5418)
I’m using Nvidia (Geforce 540M), current drivers, default options.
I can’t post any screenshots right now, but my graphics are set to the lowest possible options. Trying to find the cause of this bug, I increased every option one by one (wanting to try combinations later on), but stopped when I saw that the issue could be resolved by increasing the shaders quality — which, unfortunately, results in a severe FPS drop.
I also tried increasing every option except the Shaders — to no avail.
I’ll do some research into the GeForce Control Panel to see which graphics setting may be conflicting with ‘low’ shaders in-game and preventing the lighting from displaying.
| [Free Ports For All “Not So Secret” JP Needs (and 1st Try Dive Tips)] |
| [Classic Thread: “all is vain”] |
It’s still weird that both the Mad Memoires and torches in WvW work, isn’t it? One would assume that it’s basically the same glow, i.e. piece of code.
It’s still weird that both the Mad Memoires and torches in WvW work, isn’t it? One would assume that it’s basically the same glow, i.e. piece of code.
I would think effect sharing (code copy/paste) is the likely choice they’d have made when creating the new torch item, so other items functioning normally while this one does not…it doesn’t make sense to me.
Q.
If you bring out your Flames of Kryta in a well-lit area, do you see orange glowing effects on your surroundings?
Q.
That is the Lion’s Arch jumping puzzle in your screencap, correct? I didn’t actually test my FoK in that area of that JP, so it may simply be an issue with that area to where the lighting is not showing due to something programmed into the lighting of that area.
I’ll take my torch to that JP to see if my FoK works there with the ‘low’ shaders setting.
| [Free Ports For All “Not So Secret” JP Needs (and 1st Try Dive Tips)] |
| [Classic Thread: “all is vain”] |
Ok. I went to the LA JP and once you jump down at the mouth to start the JP, from that point on having your shaders set to ‘low’ does not give any glow to your surroundings. Outside of the JP there is glow even with shaders set to ‘low’. So it is an issue with that JP to where it will not allow glow with the ‘low’ setting for shaders.
I haven’t tested in other JPs that have dark areas, though, so it may be all dark area JPs or it might just be the LA JP since you drop down below the zone surface to get into the JP. It might be related to the programming of how lighting is handled for that area due to being below the surface where lighting effects are handled differently. Perhaps there is a ‘shaders box’ to handle proper lighting there and maybe the one for the ‘low’ setting doesn’t extend down to the level of the JP. Or it’s just a programming bug as the lighting in that area is specific to that area, so it wasn’t properly coded to have a variation of lighting for the ‘low’ setting in that atmosphere.
As Flames of Kryta will mainly be used in the dark areas of jumping puzzles, I would hope they correct this bug for it to function properly regardless of the shaders setting used. I don’t know how many JPs have these dark areas in them or if the issue extends to those areas as well.
Q.
Have you (or anyone else) tried using your Flames of Kryta in a different jumping puzzle that has a darkened area? It would help to know if this is an LA JP only issue, or if it extends to other darkened JP areas.
Added this bug to the Functionality section of my Tracker – Living Story/Game Update Bugs thread.
| [Free Ports For All “Not So Secret” JP Needs (and 1st Try Dive Tips)] |
| [Classic Thread: “all is vain”] |
(edited by StinVec.3621)
You’re absolutely right. It only happens in Sharkmaw Caverns. It’s still weird that the Mad Mamoires work, though (see screenshot).
Also, I cannot think of other JPs other than Obsidian Sanctum (WvW).
Edit: Okay, something weird is happening. Once I tabbed back into the game after posting this, the glow of Mad Memoires had gone.
Edit2: And now it’s there again.
(edited by Big Bang.5418)