For the past couple months, I’ve been noticing situations where my flamethrower would stop registering any damage. I’ll see the flame jet, I’ll hear the sounds, auto attack will continue to attack after each animation, but no damage numbers appear on the enemy, no health is lost, and I won’t receive any drops due to lack of contribution in the kill. This will continue to go on until I change my weapon and use another attack skill, such as blunderbuss with my riffle. That seems to wake up the engine to start registering damage again. Or for some mobs like Karkas that evade. Prior to their evasion I won’t land any hits. Once they evade that seems to wake up the engine as I’ll start to see “evade” popup, followed by numbers once the evasion expires.
Grenades tend to have this problem as well, although usually only one grenade will register a hit where the other two do not. For example, I may throw my grenades at a gate in WvW. Sometimes I don’t see anything, other times I only see one grenade hit and the other two do not. Or during a world boss event, I’ll see one or two damage counters rather than all 3, even at a point blank toss.
In most cases that I can recall, there’s a lot of players nearby. Initial attacks will register fine, but as the seconds pass I’ll begin to notice the hits no longer register. My ping averages 120 and I have a 15Mbps downstream / 512 Mbps upstream connection. Bandwidth monitoring shows GW2 uses anywhere from 35 – 50 KB/s downstream and 1KB/s upstream during zerg activities, which is well within my limits. My FPS typically averages 50 – 60, with dips to 37 in larger scale fights and sometimes 20 for a short time doing some world bosses like Maw. But those rates climb back up once your dynamic FPS adjustment kicks in. Either way, the issue happens whether I’m at 60 fps or 20.
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