Flesh Golem & Necromancer Traits

Flesh Golem & Necromancer Traits

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Posted by: Lazuline.3876

Lazuline.3876

Hi All. I just wanted to ask if anyone else experiences a bug with the Summon Flesh Golem Elite Skill & the Necromancer Traits (Cooldown Reduction, Minion Health, and Minion Damage)?

I’ve equipped these traits but they do not seem to affect my Flesh Golem. This is most apparent with the Cooldown Reduction trait. Supposedly, it should reduce the cooldown from 60s to 48s (20% CD Reduction). But each time my Flesh Golem dies, it goes on that full 60s CD. Every other minion works fine except him. Unfortunately, he’s the guy I want alive most often and that extra 12s can be the difference between life & death for me as a minion master. Of course, I’ve been trying to test out if the other traits worked (Minion Health/Minion Damage/Life Siphon/Minion Explosion) but these are more difficult to test as I do not know of a way, for instance, to see numerical HP stats instead of just a bar. Of course, I tried to test it out in the field but these are inconclusive. So I’ll just flag it for now.

That being said, I checked all the other notes but I don’t see any discussion on skills & traits so I wanted to post it here in case it hasn’t been brought to ANET’s attention. Thank you.

Andrew Sinclaire | Darkhaven Commander
Home World: Darkhaven [US] Representing: Order of Providence [OP]
The Order is currently enjoining recruits to join our cause.

Flesh Golem & Necromancer Traits

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Posted by: Gnaver.8290

Gnaver.8290

hi, I’m playing as minion master too and same problem here. Waiting full time for cooldown even with trait. The damage and health trait seems working fine (killing more foes is easier than before). But another problem is that some minions refusing to cooperate with me. Sometimes I hit and all run, sometimes I’m almost dead and they just stand and looking or only one attacking. Flesh golem is the most ignorant in my minion zoo. It seems that he attacks only when he knows that there’s no possibility to die…

Flesh Golem & Necromancer Traits

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Posted by: Nezix.9352

Nezix.9352

Another obvious way to reproduce the minion focusing bug… run around with your minions out and run past aggro enemies. The Flesh Golem will attack the enemy, but the other minions won’t until you attack. It makes no sense to have this split. Please give us a Passive/Defend toggle and a “Attack my target” button.

Flesh Golem & Necromancer Traits

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Posted by: Gnaver.8290

Gnaver.8290

yea forgot to write this down. Its great idea about the toggles of attack and defense

Flesh Golem & Necromancer Traits

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Posted by: Aedyr.8457

Aedyr.8457

Having this issue as well. With the trait slotted, the Flesh Golem tooltip shows a correct reduction to 48s. However, when it actually goes on CD, it runs the full 60 regardless. Also curious about flesh golem aggro. Is the random attacking of enemies intentional? All the other pets wait for me to engage.