Floating damage indicator/log conflict

Floating damage indicator/log conflict

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Posted by: Chalk.6905

Chalk.6905

Was playing around with my ele today, the damage on the floating indicator and in damage log are different, very very different. All i was doing was using arc lighting and nothing else, and the floating numbers just kept climbing higher and higher after each full channeling (just sat there pressing nothing and letting the auto go).

Anyone know which is these numbers is the real one? the floating or the ones in the log?

http://s8.postimg.org/gq1ly2op1/gw014.jpg

Floating damage indicator/log conflict

in Bugs: Game, Forum, Website

Posted by: Khisanth.2948

Khisanth.2948

That is just a display bug. It is summing up all the hits from channeled skills continuously. It is supposed to restart with each sequence. It has always shown the total for channeled skills. The combat log shows the individual hits.

Floating damage indicator/log conflict

in Bugs: Game, Forum, Website

Posted by: Lunacy Solacio.6514

Lunacy Solacio.6514

I noticed it right after the feature patch. There have already been many posts about this. It has always added each hit, but it’s supposed to restart the count every ‘cycle’ of the channeled skill but currently is not.

A worse issue is that it will now do no damage at all at times.