Foefire Wraps' glow effects are not dyeable
I notice this same problem on my female sylvari. Foefire Wraps (Light) + Nightmare Court Robes = red flames and the channel 4 gem glow. These red flames occur only on the hands and only during night; the flames disappear entirely during the day while the gems continue glowing red. The gem part is subtle in my screenshots, but notice how the gems appear reddened instead of purple because the red glow is pulsing over them instead of using the channel 4 dye.
Despite what the wiki says, the flames aren’t getting removed entirely or 100% of the time with this top— which I’m glad for, I want the flames! Keep the flames! More flames! But being stuck on undyeable red, not so much. I don’t know enough about how these things are assembled to puzzle out why and how the glitch is occurring.
I’m hoping it will be possible to retain the flames with ALL tops AND make them dyeable. <3
ETA 1: These are all light tops that remove the upper glove and the flame color doesn’t draw from the glove’s dyes. This is all on a female sylvari with a pink (blush) glow.
3-channel where the flames inherit channel 3 of the top include: Cabalist, Country, Stately, Student
3-channel where the flames inherit channel 2 of the top include: Apostle, Heritage
3-channel where the flames inherit channel 1 of the top include: Exalted
4-channel where the flames are stuck on red include: Conjurer
2-channel where the flames are stuck on white/black: Diviner
2-channel where I’m not sure if the flames are coming from my blush glow color or stuck on pink include: Guild Archmage
(I’ll ETA again later with tops that I don’t have in wardrobe so I’m not sure of the number of channels and which channel they’re drawing from.)
(edited by Immora.2489)
I’m replacing this comment as I’ve now edited and reposted it as a bug in the bugs forum’s “Issues with character art, weapons, or armor?”
(edited by Immora.2489)