Forced stun on final cliffside boss + adds

Forced stun on final cliffside boss + adds

in Bugs: Game, Forum, Website

Posted by: Stooperdale.3560

Stooperdale.3560

On the final cliffside boss there are adds that spawn at intervals once the boss has dropped the hammer. Independently, when you hit the seal with the hammer the players are stunned for a few seconds and cannot activate any skills, even stun breakers. If the adds spawn at about the same time as this daze the mobs are not stunned and essentially get a few seconds to kill a defenseless player. I’m sure this is not intentional so can this be fixed please?

Forced stun on final cliffside boss + adds

in Bugs: Game, Forum, Website

Posted by: Bagel.4598

Bagel.4598

This is intentional.
It’s the same effect that occurs when you first initiate the final boss fight by attacking him.
This does not benefit players and will not be resolved.
Have your guardians use Shield of Avenger and aegis before striking the seal.
We can beat their silly games, their only way to beat us is nerf after nerf, and we’re never beaten =]

Forced stun on final cliffside boss + adds

in Bugs: Game, Forum, Website

Posted by: Ven Zehn.6573

Ven Zehn.6573

You just have to tell yer team to kill off more of the chanters before striking the seal.

Forced stun on final cliffside boss + adds

in Bugs: Game, Forum, Website

Posted by: Stooperdale.3560

Stooperdale.3560

This is about the adds that spawn at the time you hit the seal, not the four starting enchanters. I’m not sure how players are meant to know those adds are going to spawn at the time someone hits the seal.

A solution that requires a specific class to survive, like a guardian, is broken imho.