Forced stun on final cliffside boss + adds
This is intentional.
It’s the same effect that occurs when you first initiate the final boss fight by attacking him.
This does not benefit players and will not be resolved.
Have your guardians use Shield of Avenger and aegis before striking the seal.
We can beat their silly games, their only way to beat us is nerf after nerf, and we’re never beaten =]
You just have to tell yer team to kill off more of the chanters before striking the seal.
This is about the adds that spawn at the time you hit the seal, not the four starting enchanters. I’m not sure how players are meant to know those adds are going to spawn at the time someone hits the seal.
A solution that requires a specific class to survive, like a guardian, is broken imho.