Forging the Pact can change your storyline choice if done in a party

Forging the Pact can change your storyline choice if done in a party

in Bugs: Game, Forum, Website

Posted by: Snicky.5427

Snicky.5427

Kind of an interesting bug, if you go into the mission Forging the Pact with multiple players, and you’ve chosen a different story path than the party leader, you will be placed on the party leader’s story path if you choose to complete it with them.

In my case, I went in with someone who chose “Let an innocent die” while I had chosen “Making another suffer”, but when I completed the mission it told me my next mission was Tower Down. I haven’t gone on to do Tower Down yet, so I don’t know what happens if I continue on that path.

Forging the Pact can change your storyline choice if done in a party

in Bugs: Game, Forum, Website

Posted by: Faelan.7123

Faelan.7123

Was about to make a post of my own about this, but then I found yours.
Already sent a bug report on this in game, as it happened to us in a group of three after we finished the mission today… which is kinda sad. Is this really working as intended? There was no story specific decision making in the quest, so by accepting to complete [Forging the Pact] it seemed logical that everyone would continue on their own chosen path. Instead, everyone in the group has been forced onto mine and the decisions they made during [A Light in the Darkness] are absolutely meaningless. Nothing within the Pact mission indicated that accepting the outcome would change their earlier decision. Yes, the dialogue at the end hinted at my next mission, but I did not make the choice there, so there was no choice to accept. There is a reason we played through [A Light in the Darkness] three times so each could make their own decision. Had there been the typical storyline decision making in [Forging the Pact], those who didn’t agree with my choice would have not accepted it. But as mentioned before, there wasn’t and it is both sad and annoying that my storyline was now forced on the others.

Each of our characters had chosen one of the three fears, not only because we wanted to experience all the stories and assist each other (as we had done with previous different storylines, without any consequences), but also because we thought that the fears we selected fit our characters best. But I guess that doesn’t matter anymore… sigh

It would be great to know if that overwriting a previous decision mechanic was really intended that way in this part of the story, or if this is actually be a bug, which could mean there might be a way to fix this.