(edited by Xarog.3172)
The jellyfish in the jade boss fractal don’t always run away when the 2 tentacles have been killed. my personal experience is that this only occurs at lvl 50; either way it occurs sporadically. (I’m listing this as a bug because I honestly can’t see what dev in their right mind would want to force players to kill a bunch of veteran mobs that give no xp and drop no loot in what is already the slowest and most tedious boss fractal in the game.)
And again with the jade fractal in particular, if your character is auto-attacking and you try to pick up a crystal, the game sometimes bugs out and ignores the interact command and simply carries on attacking. This is more noticable at higher latencies. Either way it’s incredibly annoying and needs to be fixed. Trying to pick something up should reliably interrupt auto-attacks.
And while technically it isn’t a bug, why do we need extra agony resist for lvl 50, but there isn’t a daily tier to go with it? Daily rewards should go from 0-9, 10-19, 20-29, 30-39, 40-49 and then finally level 50. Right now there’s absolutely no incentive whatsoever to take lvl 50 over, say, level 49.
Also, on the asura/harpy fractal, getting knocked off the final pedastals sometimes knocks you back all the way to the beginning of the level.
(edited by Xarog.3172)
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