Fractals - Mai Trin's unintentional oopsies

Fractals - Mai Trin's unintentional oopsies

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Posted by: Auruan.2837

Auruan.2837

The Mai Trin encounter was “fixed”.
I believe she has instead bugged out. Severely.

Compared to the other Fractals final bosses, this encounter is currently too difficult, due to unfair and buggy mechanics.

The issues are as follows:

  • Mai Trin’s melee attack’s reach far exceeds her own hitbox.
  • Mai Trin’s teleportation skill cannot be dodged: splash damage always lands.
  • Mai Trin’s ranged attack cannot be blocked with Aegis.
  • Mai Trin’s ranged attack appears unaffected by Protection effects.
  • Cannon phase AoE hitboxes are wider than the red circles show.
  • Cannon phase’s “electrical” shots hit players before the animation shows they do.

Additionally, several defensive skill effects do not function.
Blocks that are not registered at Aegis are ignored by all sources of damage.
Reflects are ineffective entirely.
Evasion/Invulnerability occasionally does nothing against the damage dealt.

Multiple suggestions for fixes:

  • Revert the encounter to its original state. (until a new, proper fixed state is created)
  • Fix Mai Trin’s offensive hitbox reach or lessen the pace at which she applies bleeds.
  • Allow Mai Trin’s ranged attack to be reflected or blocked.
  • Allow players to fully dodge Mai Trin’s teleportation skill.
  • Revert the cannon phase to its old state.

Fractals - Mai Trin's unintentional oopsies

in Bugs: Game, Forum, Website

Posted by: Auruan.2837

Auruan.2837

Still broken.

I’m not opposed to a challenge, or failing an encounter if a team mate or I made a terrible mistake, but the error margin in this battle has become non-existent due to the ridiculously enhanced mechanics. Would like to see an Arena Net official respond to this, or link me to a response on similar threads that discuss these issues: it’d be appreciated.

(edited by Auruan.2837)

Fractals - Mai Trin's unintentional oopsies

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Posted by: Zantmar.5406

Zantmar.5406

teleport shot on fractal 49 hit my necro for 6.2k, if it was a ele than the ele is pertty much dead.
i thought i was jsut being a bad player and unable to dodge mai’s teleport or block it but i guess it was just the bug

i’m not sure about cannon box aoes being wider but player hit boxes are often larger than it seems.

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Fractals - Mai Trin's unintentional oopsies

in Bugs: Game, Forum, Website

Posted by: Auruan.2837

Auruan.2837

It used to be that if four cannonballs of any kind were launched with a gap in the middle, you could harmlessly stand in that gap until the next shots were fired. Then I used to dodge over the old AoE’s onto a new safe spot. Rinse and repeat.

Ever since the overhaul, managing that little trick has become impossible. Even if you position yourself square in the middle, the lightning AoE keeps hitting and inflicting agony. This is why I believe there is an animation or hitbox issue.

When next I get this encounter, I’ll try and screencap the issue.

I have encountered another bug meanwhile.

  • After a wipe, Horrik and Mai’s aggro does not always reset appropriately:
    They attempt to kill players who are not in the actual area yet, firing and teleporting into the stairwell where the console is located.