GW2 graphics/input offset at high DPI

GW2 graphics/input offset at high DPI

in Bugs: Game, Forum, Website

Posted by: Sirius.4510

Sirius.4510

I tried out GW2 on a Windows 8 tablet with a high-resolution screen just to see how it ran, and noticed that because the tablet is running in 150% DPI (the setting under Control Panel\Appearance and Personalization\Display; can get to it via “Make text and other items larger and smaller” in the Screen Resolution dialog), some things seem to be behaving awkwardly.

  • When GW2 is running in full-screen mode, mouse hover/clicks don’t register where the cursor is – they’re scaled so that if you click the right-hand side of the screen, the click registers somewhere around the 2/3 mark from left to right.
  • If GW2 is running as Full-screen Windowed, it looks like the window is larger than the actual desktop – large parts of the interface are off the screen.
  • If GW2 is running as Windowed the game is more usable, but there are still some rendering glitches – you can see bits of a second window frame, the top of the 3d-rendered area is offset a bit from the top of the client area, etc.

Obviously the workaround is to reduce the DPI scaling to 100%, but as these sorts of high pixel density screens become more common it might be nice not to have to do that

Just a random PuGgle.
Stormbluff Isle ( http://www.stormbluffisle.com )

GW2 graphics/input offset at high DPI

in Bugs: Game, Forum, Website

Posted by: Thangbrand.9734

Thangbrand.9734

This happens to me too, on the Microsoft Surface Pro. I’ve tried using the compatibility settings to disable scaling at high DPIs, but it doesn’t have any effect. It’s too bad, because other than this GW2 runs great, considering it’s just integrated video.