Legendary SoloQ
[Game Breaking Bug] Staff ele
Legendary SoloQ
That is not specific to staff ele. Also probably not a bug.
Fortus, I’m also typically running a staff ele, and a few things I’ve noticed that may help:
With Meteor Shower, the number of meteors you summon is directly related to how long you allow the cast to go. Therefore, if you allow the cast to progress beyond about 5% of the bar, it will go into full cooldown, and you may only get 1-2 meteors out of the skill.
Ice Spike and Eruption are the other two staff skills that I’ve noticed this cooldown issue when breaking the cast. With them, it may very well be a bug.
The other glaring evidence of this bug is the conjured weapons, which have much longer cooldowns. If you dodge too soon after pressing the button to summon the conjured weapon, the weapon will not appear, but its skill will go into its full cooldown. This becomes very apparent if you are using Summon Ice Bow in fire attunement:
For ANet to attempt to replicate:
1) equip staff
2) enter fire attunement
3) press utility button for Summon Ice Bow twice rapidly (once to activate, once to place the ground target)
4) immediately press skill #4 twice (once to activate, once to place the ground target)
More often than not, this will result in using Fiery Escape, which negates the ice bow summons and places ice bow into its full cooldown.
What it SHOULD do is allow the player to quickly activate ice bow, summon the extra one, and immediately activate and place the ice storm #4 skill on the ice bow.
This problem has been in effect ever since the cast times and after-cast times were adjusted in one of the major patches. Hopefully it can be fixed, because not being able to use skills rapidly is a major disadvantage.