Game client - network latency
Can you post a link to the pinger you’re talking about? It’s strange GW2 doesn’t have a ping monitor as an optional HUD detail.
While running gw2, I also run a live pinger on my 2nd screen. I’ve noticed that the game client will disconnect when network latency exceeds 500ms. This is WAY too sensitive. The game client shouldn’t be disconnecting for even 2500ms pings. This might also be a reason why the client has become unreliable.
Can you post a link to the pinger you’re talking about? It’s strange GW2 doesn’t have a ping monitor as an optional HUD detail.
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