Gamebreaking Bugs in Class design

Gamebreaking Bugs in Class design

in Bugs: Game, Forum, Website

Posted by: Fideles Erbstück.7382

Fideles Erbstück.7382

Warrior:
“Activates balanced stance when you are dazed, knocked down, launched, pushed back, pulled, or stunned. Increase stance durations and gain vigor when using a stance.” so far GW2 Wiki. But ingame tehre is an additional notice: “Stances gain reduced recharge and increased duration”.

The duration actually IS increased, the cooldown tho is still the same as without the trait.
PLS FIX (and not by removing the notice just make it work as intended)

Guardian:
If you summon a Spirit Weapon on top of a Dragonhunter Trap the Trap jsut disappears without activating. (Honestly, personally I’m fine with everything that nerfs Guards / DH or makes them worse in any way so no fix needed. Just a freind wanted me to add this)

Gamebreaking Bugs in Class design

in Bugs: Game, Forum, Website

Posted by: Odik.4587

Odik.4587

Also its said ,gives LESSER balanced stance,instead its gives normal version of balanced stance ,which shouldnt happen.
Also Smiter’s boon guardian trait also cast LESSER smite condition , that not only equal to normal version at everything but also deal increased damage when you have condition (by 300 base damage iirc)

Gamebreaking Bugs in Class design

in Bugs: Game, Forum, Website

Posted by: Odik.4587

Odik.4587

Also necro Chill of death trait with LESSER spinal shivers does MORE damage than original LOL, good update BOIIIIIIS