Playing Devil’s Advocate since 1990.
(edited by Hsinimod.5784)
Minor bugs in the personal stories, like missing NPCs or NPCs that won’t follow correctly, make it seem sometimes I might be “missing” a part of the story. The quest works fine overall, but the elements inside the quest do not.
Examples. The Charr storyline with Iron Legion, Dinky, and Loyal Soldier biography options.
When making the Ghostborne Musket, and choosing the Ash Legion’s Turret technology, you get a new member to the Warband at the final part of the quest chain. A young Charr rogue it seems. He shows up during the next chain, the tracking down of the keys and opening of my father’s treasure, then disappears from the rest of the story. Only Luccia (spelling?) and Dinky (the one I chose at creation) show up after that.
When choosing where to place my Warband members and the Ghost Turrets (for that same quest that gives me a third Warband member—the young Rogue—in the Ash Legion final test/assault of the anti-Ghost technology), the pathing of the NPCs is bugged out, and they run around super fast and are hard to click where you want them to stand. They basically run too far away, and when you move toward them, it triggers them to move again, resulting in never being able to click them, or clicking the wrong person (as they like to stand inside each other)
Also, when having to pick my Order, Luccia and Dinky are outside the “barracks” with Rytlock AND they are inside the barracks too. But that young Rogue is missing.
The quests leading up to choosing my Order, where I get to pick between the Orders’ various ways of tracking down a necro-amulet, the first quest with the undead Grubs at Howl’s grave has the pathing and dialogue messed up. The Whispers Blacksmith and the Vigil Solider will have their second set of dialogue trigger when going near the Grubs (after the cutscene) and then they will never move from the spot they had the dialogue trigger at. They won’t help in the fight. One or both may become bugged. The Elementalist female is fine, and follows. If both are bugged, they might blurt their lines at the same time (something about never having fought grubs before), or only one says a line and the other doesn’t. If they don’t say their lines, they help in the fight, or at least get closer to the fight before becoming “locked” into a position.
Very minor, and not game breaking. I notice many little things like that in my story and others’ stories.
After they become fixed, I hope to suggest that you allow us to repeat our stories. No rewards, and no changes in our previous decisions, but just a way to see what we did when it is working at 100%. Like reliving a memory. It also helps to witness the branches of stories with friends, since we can’t see what happened once passed up. It is a way to show friends the story of a race they might have not wanted to play, or only made 1 character of that race.
Another bug, wrong text. Unfortunately, I can’t remember specifics. Words repeated twice (my my or went went), or the sentence starts out one way and changes to another context—like “I went to my house and got my back home to get my book.” It seems like the sentence should have been “I went to my house and got my book” or “I went back home to get my book” but somewhere in editing, both sentences got mushed together and left in.
The only example I do remember is when you are talking to Rytlock about making the Ghostborne Musket, and he calls YOU sir. It is clear, you are supposed to be calling him sir, but the dialogue got messed up. Instead of the banter going from him, to you, to him, the dialogue just stays as him talking both sides. It is the dialogue tree options while you are meeting him in his office for the first or second time (not actually spoken, but the optional flavor text we can explore).
(edited by Hsinimod.5784)
The missing Charr is Zemzer. He is inside my “Home” but offers no special dialogue and acts like he doesn’t know me. After getting my Sire’s treasure, Zemzer gets amnesia.
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