Gfx/Dye: Sylvari Tier 2 leg armor washed out

Gfx/Dye: Sylvari Tier 2 leg armor washed out

in Bugs: Game, Forum, Website

Posted by: Urrid.4593

Urrid.4593

(Update: this looks like an ATI driver specific issue? https://forum-en.gw2archive.eu/forum/support/bugs/Gfx-Dye-Sylvari-Tier-2-leg-armor-washed-out/first#post2319268 )

The tier 2 Sylvari cultural leggings dye palette is overly de-saturated in game WHEN COMBINED WITH the tier 3 Sylvari cultural chest piece. When I just map switched with the T3 chest piece off, the de-saturated effect reapplied until I put the t3 chest piece back on! There is some major conflict with the dye system between T2/T3 Sylvari armor pieces and somehow zone switching (and shadows) affects when this applies. I cannot pin point where the conflict lies due to its inconstant nature. I will keep experimenting.

Update1: I pulled off the T3 chest and put it back on with the dye “reset” to its proper color, but when I travel under projected shadow (3d tree with shadow map) the effect occurs and the de-saturated effect applies again until I pull the armor off and “reset” the colors.

After resetting the colors while in the shadow of the tree I left the “shade” and the desaturated effect reapplies. This leads me to conclude that the dye system has a conflict with shaders/shadows and the bug only manifests when combining T2 AND T3 Sylvari cultural armors.

Speculative: Perhaps this nature is due to how the glow effect is applied to Sylvari armors? This sort of behavior has not been seen by me in 2500+ hours of play time until I tried to mix and match Sylvari armors.

Attachments:

Coral -Mesmer- Omnomnivore and TC’er.

(edited by Urrid.4593)

Gfx/Dye: Sylvari Tier 2 leg armor washed out

in Bugs: Game, Forum, Website

Posted by: Urrid.4593

Urrid.4593

Removed T3 chest piece = colors reset properly then upon moving the colors de-saturate again.

Attachments:

Coral -Mesmer- Omnomnivore and TC’er.

(edited by Urrid.4593)

Gfx/Dye: Sylvari Tier 2 leg armor washed out

in Bugs: Game, Forum, Website

Posted by: Urrid.4593

Urrid.4593

Taking off the T3 armor “resets” the other armor pieces that conflict, but oddly, you can also put the T3 sylvari chest armor back on. The proper color is displayed until I moved about 300 units.

Attachments:

Coral -Mesmer- Omnomnivore and TC’er.

(edited by Urrid.4593)

Gfx/Dye: Sylvari Tier 2 leg armor washed out

in Bugs: Game, Forum, Website

Posted by: Urrid.4593

Urrid.4593

Finally the armor pieces being used:

Chest: Firstborn Coat (T3 Sylvari Cultural)
Leggings/gloves/boots: Nightshade leggings/gloves/boots (T2 Sylvari Cultural)

I know this is small fry compared to other bugs but hopefully my documentation helps make smashing this bug worthwhile.

Coral -Mesmer- Omnomnivore and TC’er.

Gfx/Dye: Sylvari Tier 2 leg armor washed out

in Bugs: Game, Forum, Website

Posted by: Urrid.4593

Urrid.4593

Further testing reveals that ALL the Sylvari culture armor de-saturates no matter what the combination with other armors. Reapplying a piece of armor brings about the proper color UNTIL the avatar travels a certain distance.

breakthrough: this problem appears to be affecting only specific AMD drivers. I am currently running ATI Catalyst revision 13.5 Beta 2 drivers. And my friend whom I invited to observe this issue is running ATI 13.4 retail drivers and the issue is not occurring.

—-The bug is shader specific. It doesn’t occur on Low, or Medium but as soon as I set the shader to High the bug occurs. —-

I will try updating my drivers to the 13.6 retail drivers… And the issue persists. Now I am trying the 13.4 drivers… No luck either.

Dropping the shader setting to Medium “resolves” the issue but kitten it! Oh yeah I am not running any control panel type program that would override GW2 settings.

Coral -Mesmer- Omnomnivore and TC’er.

(edited by Urrid.4593)