(edited by Urrid.4593)
Gfx/Dye: Sylvari Tier 2 leg armor washed out
Removed T3 chest piece = colors reset properly then upon moving the colors de-saturate again.
(edited by Urrid.4593)
Taking off the T3 armor “resets” the other armor pieces that conflict, but oddly, you can also put the T3 sylvari chest armor back on. The proper color is displayed until I moved about 300 units.
(edited by Urrid.4593)
Finally the armor pieces being used:
Chest: Firstborn Coat (T3 Sylvari Cultural)
Leggings/gloves/boots: Nightshade leggings/gloves/boots (T2 Sylvari Cultural)
I know this is small fry compared to other bugs but hopefully my documentation helps make smashing this bug worthwhile.
Further testing reveals that ALL the Sylvari culture armor de-saturates no matter what the combination with other armors. Reapplying a piece of armor brings about the proper color UNTIL the avatar travels a certain distance.
breakthrough: this problem appears to be affecting only specific AMD drivers. I am currently running ATI Catalyst revision 13.5 Beta 2 drivers. And my friend whom I invited to observe this issue is running ATI 13.4 retail drivers and the issue is not occurring.
—-The bug is shader specific. It doesn’t occur on Low, or Medium but as soon as I set the shader to High the bug occurs. —-
I will try updating my drivers to the 13.6 retail drivers… And the issue persists. Now I am trying the 13.4 drivers… No luck either.
Dropping the shader setting to Medium “resolves” the issue but kitten it! Oh yeah I am not running any control panel type program that would override GW2 settings.
(edited by Urrid.4593)