Rythern Tearclaw, Charr Warrior
[Imp] – Impact Eu
[Imp] – Impact Eu
Disclaimer : This is not a complain post, nor something that should be regarded as such. The encounter is easy as it is, and in my opinion should be even harder.
Now i’m not sure what part of the mechanic is faulty here, the kick or the interrupt, but here’s the issue.
Normally what he should do is – do the interrupt, follow up with a kick, and then go on to the channeling animation after that.
The problem occurs when a person stands in melee range after the channeling animation has been completed. This forces another kick from lupicus which i think should not be there. The reason why i think that 2nd kick shouldn’t happen is because it delays the interrupt animation , causing the interrupt to actually happen before the visual effect of Lupicus casting it is even shown. You are still able to see the swarm on your back and dodge the interrupt anyhow. It just bothers me that this happens continuously ( if you are staying in melee range ) and forces people to stay away from it, since if you didn’t spend quite some time doing the encounter by yourself and closely paying attention to the mechanics, it’s difficult to spot when the interrupt actually happens.
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