“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”
So I was just trying to res another player with Glyph of Renewal (air attunement) and teleport them to my location.
The skill description clearly states it’s a 1200 range skill. Even at half that range I couldn’t resurrect my teammate, and we were baffled as to why it wouldn’t work.
Are there any known issues with this, or has anyone had this happen to them as well?
PS: if it makes any difference we were at lupi in the Arah dungeon.
Hmm, obviously not enough people here use GoR.
That skill was nerfed a while ago.
It can no longer revive dead players, it can only make them rally from downed state. Several other skills received the same nerf.
Wow didn’t even see that. I thought it was some bug so I didn’t even bother looking up on the wiki about the details; I thought it should have been functioning as intended.
Ok -> cross off another utility as being utterly useless.
Yeah the skill is useless on dry land…….4.5 sec activation for downed player?……yep useless
It’s useless under water too. The 28th path did also raise activation time under water from 1.5 to 4.5 seconds.
It’s actually pretty good in tough fights where you can’t stop moving for 4-5 seconds and where enemies usually target downed players. It has helped me tons of times while resing downed teammates in Lupicus fight, and it can also help during the Volcanic Fractal last boss, though not as much.
Though the range seems to be fine with this skill, i submitted a ticket in game while using this skill under water attunement, it doesn’t revive allies with full health like stated, just the normal (~50%) amount, same thing goes for using this skill underwater.
Would be nice if someone bothered to update skill descriptions. It really bothers me how many descriptions are totally wrong or missing. For example
1. Already mentioned glyph of renewal doesn’t actually revive, that is an expensive 6 skill point mistake
2. Sigil of corruption/Sigil of bloodlust add 2 per kill, not 5 per kill
3. Signet of earth/fire totally missing descriptions for stat boosts
4. Condition damage affecting different dots by different ratio with no explanation as to how much for each.
5. Glyph of lesser elements has no reference to damage or anything about it. Expected something like my actual elemental storms, not something that tickles
You should only have to open the wiki on special occasions, not every other time you mouse over something.
Anet should increase the difficulties of the boss fights so we won’t be bottleneck skill by the content which is too easy and player depends on timing skills because of easy contents. No.
Make more frequent death in fights to allows us to utilize this skill to also revive dead dead dead players with a long cooldown. So this worth the recovery one chance per fight.
Problem I’m seeing that every class skills are all overblown too powerful and Anet has to limit the effectiveness of the skills. Some became utter useless. To make skill effective they need to up the combat system harder and more challenge.
Healing skills are the problem in this area, they heal so little because we have dodge. If they make bosses dmg player even dodging. They should increase the heal effectiveness thus better combat system.
(edited by DJRiful.3749)
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