So, I believe there to be a potential bug with Glyph of Storms when paired with Inscription. But since there are some inconsistencies with how glyphs operate, it’s difficult to pinpoint. As such I’ll go over the Glyph’s outcomes when paired with inscription.
Glyph of Elemental Harmony-
Boon- given based on the attunement the user is in upon cast completion.
(Can be cast in Earth, but if you finish the cast in air, you’ll receive swiftness)
Glyph of Elementals-
Boon- given based on the attunement the user is in upon cast completion.
(Can be cast in Earth, but if you finish the cast in air, you’ll receive swiftness)
Elemental- Also corresponds to the attunement the caster is in upon completion.
(Can be cast in Earth but finished in air for an air elemental)
Glyph of lesser Elementals-
Boon- given based on the attunement the user is in upon cast completion.
(Can be cast in Earth, but if you finish the cast in air, you’ll receive swiftness)
Elemental- Also corresponds to the attunement the caster is in upon completion.
(Can be cast in Earth but finished in air for a lesser air elemental)
Glyph of Elemental power-
Boon- Given based on the attunement the caster is in upon cast. (Instant cast so that’s why. There’s no time to switch attunements)
Although, once activated, the user will receive a buff that states *Chance for (attunement at cast) to cause (condition for attunement). This is odd because the spells can inflict conditions for the attunement it was cast in, in other attunements.
For example- If I cast Glyph of elemental power in water, it would say “Chance for water spells to chill.” This is not true because spells in fire can cause chill since it was cast while in water attunement.
Glyph of Renewal-
Boon- Gives a boon at the end of cast based on the attunement the cast was finished in. (If I cast it in air and switch to water before the end, I would receive regeneration.)
Revival- If I cast the entire spell while in Air, the target will be teleported to me (which is correct). If I begin the cast in water and switch to air before completion, the target will not be teleported to my location but will be revived at full health (This is backwards compared to the other skills). BUT, if begin the cast in air and finish it in water, the target will be neither teleported to my location nor be revived at full health.
If I begin the cast in fire and finish it in air, I am given the revival of fire buff and also the swiftness from air attunement. I’ve yet to try it in earth because I haven’t gotten 3 downed in a small area to confirm anything.
Glyph of Storms-
Spell- The spell has been iffy to me. I have cast it while in fire and switched to earth for completion and gotten sandstorm. I have also had it the other way around and gotten firestorm instead when starting in fire and finishing in earth. Most of the time, the spell seems to give you the storm based on the attunement you were in upon initial cast. But it doesn’t always seem to work like that.
Boon- In a normal cast with no switching involved, the spell will give you the boon for the attunement cast in. However, if I cast the spell in earth and then switch to air, I receive neither swiftness nor protection (This is yet another inconstancy).
Now, I could have sworn that earlier Glyph of Storms was giving me the storm of the initial attunement upon cast and the boon of the attunement upon finishing the cast. But this is no longer happening since I am receiving no boon at all.
These are some of the inconsistencies I have discovered and I feel there should be at least some form of pattern involved with what boon and spell to get and when to get it. I also feel that the Glyph of Storms issue where I am receiving no boon at all should be address.
Fort Aspenwood Elementalist