Grammar Errors and Mispelled Words
Here’s the mail message I was talking about. They put a word in there twice one right after the other when it was only suppose to be there once. See if you can find it.
I think there’s a typo in the gem store/Primeval armor skin – and on others as well. “Piece” is spelled as “peice”. Though English is not my native language and I don’t know if that’s an alternate spelling, or…?
just a note, some typos are on purpose, to bring across there accent as it were
Tis only what you can do for all
just a note, some typos are on purpose, to bring across there accent as it were
The Charr that was talking in the first picture I mentioned sounded like a human woman… lol
I think there’s a typo in the gem store/Primeval armor skin – and on others as well. “Piece” is spelled as “peice”. Though English is not my native language and I don’t know if that’s an alternate spelling, or…?
I’m pretty sure somebody just didn’t know how to spell piece. There’s so much dialogue and text in the game I mean that’s bound to happen. It’s like trying to edit an entire novel. They’re gonna miss things.
“Tell” is spelled teel in the Defecting Renegades speech bubble. Just thought I’d point it out.
I noticed this the other night – also there is a section in the conversation where the defector repeats the same response twice.
When you have some time, a once over of the conversations for this particular event chain might be worthwhile.
He might start thinking he knows what’s right for you.
—Paul Williams
Not to mention mesmers’ “pitols” or the “transmuation” stones at the gem store. I’ve reported that last one several times, I’ve even talked to one of Arena Net’s producers about it, but apparently it takes 2 months to fix a (highly visible) typo. Probably needs approval from the president of NCsoft or something.
And if you actually read the text, you’ll spot a lot of weird stuff such as NPCs that are referred to by two completely different names (someone probably changed their name half way through development and forgot to edit old lines), objects that have “…” or “an accurate description of this weapon” as their tooltip, characters that are described has having died simultaneously in two different ways, regions where every vendor item is a clone of each other (with different names, but even the ones called “ring” go into the accessory slot, for example), etc..
Mistakes and “cut & paste leftovers” happen everywhere, but when it takes two months (more, in fact, since a lot of these were reported during the beta) to fix simple typos, something is wrong with Arena Net’s QA process. It’s not like fixing thse things needs to be done by coders or animators (who are probably busy with other things). Anyone can search the text string database and correct them in seconds.
(edited by Account.9832)
It’s not like fixing thse things needs to be done by coders or animators (who are probably busy with other things). Anyone can search the text string database and correct them in seconds.
Annoyances that don’t block progress (and aren’t really offensive as a misspelling of goons was) should be done when they can get to it.
On my team, when we’ve got big issues to sort out, we don’t allow anyone to touch anything unrelated unless it is also an important fix. When the big issues are fixed, the cosmetic fixes can be pushed out in another build. My guess would be that they are collecting reports of the typos and will fix them enmasse.
Frankly, given the number of conversations in this game, I’m surprised I haven’t seen more typos. I’ve got a whole chat tab I’ve labelled “Story” to snag the NPC conversations, and have seen very few issues.
He might start thinking he knows what’s right for you.
—Paul Williams
Nonetheless, even these little things are worth fixing, in the end. I report every bug I come across, from gamestoppers to typos, and everything in between. I expect the teams to prioritize the most important things first, but I also expect them to get around to the lesser issues in due time; some people do care about the dialog that the writers worked so hard on, and want to see it made flawless just like everything else.
Plus, sometimes, wrong lines are given – in the endgame instance, two NPCs have the exact same dialog, but it is horribly unsuitable to one of them.
Annoyances that don’t block progress (and aren’t really offensive as a misspelling of goons was) should be done when they can get to it.
So you think the people fixing typos are the same ones coding the engine or designing events…?
The “they” responsible for fixing typos are not the same “they” who are working on progress-blocking code bugs.
And when it takes a company months to fix a (highly visible) typo in its flagship product, there is something seriously wrong with that company’s QA process.
And it’s not the only one, of course, just the most visible one.
This one is really funny as well.
Proud Elementalist of [PiNK]