Grandmaster Leatherworker's Mark

Grandmaster Leatherworker's Mark

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Posted by: ToastyMuffins.5432

ToastyMuffins.5432

Grandmaster Leatherworker’s Marks currently require Lumps of Mithrillium which they’re unable to craft. This will force some players to have to level another crafting discipline up to 500 just to craft armor.

(I understand this isn’t a bug, but I’m not exactly sure wear to put this as I couldn’t find another thread addressing the issue. I’m pesonnally not affected by it, but I can see others being affected by it.)

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Grandmaster Leatherworker's Mark

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Posted by: Haleydawn.3764

Haleydawn.3764

Similar with Tailor marks, they require the metals which they are unable to refine/craft.

Kitten.

Grandmaster Leatherworker's Mark

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

It’s at least inconsistent with what ANet has done with other bits of crafting. I hope that they didn’t intend to require multiple disciplines for each mark.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Grandmaster Leatherworker's Mark

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Posted by: Haleydawn.3764

Haleydawn.3764

It’s at least inconsistent with what ANet has done with other bits of crafting. I hope that they didn’t intend to require multiple disciplines for each mark.

Doubt it’s intended. Remember when they changed insignias to require leather, which Armorsmiths couldn’t refine? Leather refinement was quickly added to the craft.
Another half baked change, while neccessary, wasn’t thought through properly.

Kitten.