Graphic Error: Dragon's Jade Kris - PolyNorm?

Graphic Error: Dragon's Jade Kris - PolyNorm?

in Bugs: Game, Forum, Website

Posted by: Urrid.4593

Urrid.4593

So I opened too many chests to get a matching red-tasseled Dragon’s Jade Kris so you can imagine my surprise when I discovered what I think is an easy fix.

I believe the polygon normal is improperly flipped on the tasseled portion of the dagger so it doesn’t display when viewing the character from the front. From behind the tassel displays properly.

If this is the case here is a handy guide to fix this fashion faux-pas in a popular 3d modeling program!

http://download.autodesk.com/us/maya/2010help/files/Editing_polygons_Reverse_polygon_normals.htm

With any luck this MAJOR (minor) issue can be addressed. Good fashion demands it!

Attachments:

Coral -Mesmer- Omnomnivore and TC’er.

(edited by Urrid.4593)

Graphic Error: Dragon's Jade Kris - PolyNorm?

in Bugs: Game, Forum, Website

Posted by: Streamline.2087

Streamline.2087

Want this fixed aswell – bump

Graphic Error: Dragon's Jade Kris - PolyNorm?

in Bugs: Game, Forum, Website

Posted by: Leon Might.6210

Leon Might.6210

It has been a year and still not fixed. I just made a ticket, they just told me to make a forum posts in the bugs section about it, which I don’t have to do. Also to report it in game which I will do now. I don’t know how they passed this skin without spotting this.