Ground-targeted AoE + fast cast + mouse look bug
It would be better if the mouse wouldn’t disappear with FCGT on. Or just have a option “Always show cursor” and “Make cursor highly visible” would be nice too, maybe hot pink or even white? Sometimes I have to search my screen for a few seconds before I can find it.
Also, show the ground target when you try to use the skill out of it’s range so we know what that range is. It’s a pain trying to guess where the max range is, although I seem to be getting better at it.
Another thing, what happened to the white rings for AOE skills. I end up missing a number of AOEs because I’m not sure where the edge is.
Also, show the ground target when you try to use the skill out of it’s range so we know what that range is. It’s a pain trying to guess where the max range is
Or just add an option to “cast at maximum range” (in that direction) if the cursor is out of range. But anyway, that’s a separate suggestion.
I also agree about the cursor visibility. A shaded yellow cursor over a yellow landscape full of flashing spell effects is not exactly good UI design. It’s another instance of GW2’s UI designers going for “pretty” instead of functional.
Frequently I have to spend two seconds in the middle of a fight just looking for my cursor. If the game would simply aim ground-targeted spells at the middle of the screen (camera aim) as suggested above (and like every other game does), I could simply press the right mouse button (I keep it held down for 90% of the time, anyway) and know where my spell was going to be cast.