Guardian: Issue Compendium - Post 7/7
Virtues
- Indomitable Courage ∞
Grandmaster III- Swapping this trait in/out gives Virtue of Courage a new cooldown timer, allowing for double activation.
- Couragous Return will not reset Virtue of Courage when this trait is enabled ( because of the alternative timer )
Hammer
- Symbol of Protection ∞
- Has a tendency to form itself in the ground below or floating above the guardian in uneven terrain or areas with several layers like the Orr ship.
- If the target dies just before the third auto-attack lands, the symbol can be placed twice resulting in double tick damage and twice the amount of protection stacked.
- Ring of Warding ∞
- Enemies may exit the ring without stability if timing their jumps or dodges correctly.
- Cancels the knockdown animation from enemies affected by banish.
Staff
- Orb of Light ∞
The orb may rarely get stuck in the terrain or more commonly in WvW fortress doors prompting you to detonate it.
- Symbol of Swiftness ∞
Can fail to apply swiftness if a player runs through the symbol between ticks ( This is more likely if the player is already under the effect of swiftness ).
Traiting Writ of Persistence for larger symbols can further alleviate this issue.
- Line of Warding ∞
- Enemies may pass through the line without stability if timing their jumps or dodges correctly.
- Cancels the knockdown animation from enemies affected by banish.
Sword
- Sword Wave ∞
- The third auto-attack chain often can miss structures or be obstructed by the terrain.
- Bizarrely, this is a piercing projectile attack which can also be reflected back at the caster.
- If the target dies before the third auto-attack lands, Sword Wave can repeat multiple times until it strikes another target or sometimes striking a target more than once.
- Flashing Blade ∞
- The teleport component may put you inside the terrain unable to move afterwards, may sometimes fail to teleport to a target that should be able to like on a ledge.
- Sometimes players will encounter a rubber-band effect after teleporting where they suddenly snap back to their original location.
Shield
- Shield of Absorption ∞
- Detonation can fail if attempted too quickly.
- The projectile absorption was broken in a patch and only lasts for 2 seconds instead of the stated 4.
Torch
- Zealot’s Flame ∞
Does not apply 6 seconds of burning as described by tooltip:- Very often applies just 3 seconds of burning
- Occasionally applies a second pulse of 6 seconds of burning after first 3 has expired ( totalling 9 )
- Zealot’s Fire ∞
Frequently fails to hit a moving target at range, becoming “obstructed” even on relatively flat terrain.
Scepter
- Orb of Wrath ∞
Enemies can make the bolts fly in crazy angles with small strafing movements.
(edited by Tarsius.3170)
Mace
- Protector’s Strike ∞
- The blocking component will consume itself and other sources at the same time, like Aegis or Shield of Wrath stacks.
- The skill will fail to block any attack from enemies that were not previously aggressive towards the player, meaning that if you preemptively cast the skill, move into aggro range and the mob hits you, it will not block any attack.
- Faithful Strike ∞
Only hits 1 enemy, despite indicating a target limit of 5, and the other 2 auto-attack chain skills cleaving up to 3 targets each. However it does heal up to 5 allies.
Utility Skills
- Hammer of Wisdom ∞
The push-back mechanic pushes enemies through Line of Warding and Ring of Warding.
- Judge’s Intervention ∞
Teleporting towards the end of a fall from any height will allow the guardian to avoid all damage on impact ( provided there are targettable hostiles nearby ) – probably a feature!
- Signet of Mercy ∞
- The tooltip is ambiguous, should indicate it rallies downed players, not revives, as it does not revive a defeated player.
- Can fail to rally a downed player while poisoned with very low hp, user reported it brought him to 70% instead so maybe the poison cut the healing and it did not heal enough to rally?
- Purging Flames ∞
Due to ground targetting, this skill is very hard to use effectively underwater.
- "Retreat!" ∞
Cannot be activated whilst jumping or falling, like other shouts can despite having a 0 cast time.
It can still be chained mid-channel with other skills.
- "Save Yourselves!" ∞
PVP only: Is not listed in the hero panel build editor skills list ( but is still selectable in the utility slot bar ) – probably due to the pvp/pve boon duration skill split.
- "Feel My Wrath!" ∞
Does not play the voice audio. ( available from the original Tome of Wrath #1 skill )
Elite Skills
- Renewed Focus ∞
- Sometimes it may start the animation and not offering any protection for the 3 seconds, if you move the spell will not go on cooldown and you can cast it again.
- Dodging while under the skill effects will often stop Virtues from being refreshed, and the Elite is forced into cooldown ( although invulnerability is unaffected ).
Other Issues
- The boon Quickness continues to affect leap distance ( even after the 7/7 patch ) for skills like Leap of Faith and Mighty Blow. Approximately, the former will have the leap distance reduced from 600 to 460 and the latter from 300 to 240 ( about 20-25% shorter ).
Notes
- Auto Attacks chains won’t start by themselves on enemies being hit by symbols, for example symbol of wrath without the player activating the auto attack chain by himself before the symbol is cast, is this intended or bug?, if the enemy is being auto attacked and then the aoe field is laid down the auto attacks will continue normally.
(edited by Tarsius.3170)
CHANGES
2015-07-31_____________________________________________
- Removed: Invigorating Bulwark now applies for 10 seconds
- Removed: Wrath of Justice no longer puts Signet of Wrath into full cooldown
- Removed: Judge’s Intervention now correctly receives cooldown reduction from Monk’s Focus instead of Smiter’s Boon
2015-07-19_____________________________________________
- Updated: Zealot’s fire incorrect burning duration. ( thanks SineDen.3514 )
- Updated trait positions, copied from incorrect wiki order
- Removed: Radiant Fire only proc’ing on burning targets ( after tests )
2015-07-15_____________________________________________
- Added: Faithful Strike’s lack of cleave
2015-07-14_____________________________________________
- Finished updating weapons and utilities
- Added: Courageous return not working with Indomitable Courage
- Added: Leap distance affected by quickness (still)
- Added: Missing Feel My Wrath audio
- Added: Save Yourselves missing from PvP hero panel build editor
- Added: Underwater ground targetting issues with consecrations
- Added: Issue with Purging Flames and Merciful Intervention underwater
- Added: Issue with Stalwart Defender not awarding toughness
- Added: Radiant Fire only procs when target is burning
- Updated: Zealous blade not awarding heals for Whirling Wrath bolts ( thanks SineDen.3514 )
2015-07-07_____________________________________________
- Removed: Symbolic Avenger damage multiplying bug
- Removed: Some (not all) signet light aura issues
2015-07-04_____________________________________________
- Updated: Many traits and skills from June 23rd patch ( still alot to do )
(edited by Tarsius.3170)
reserved for future additions
Added: Faithful Strike’s lack of cleave ( thanks Velho.7123 )
Please add this bug to the list:
When wielding a torch and having trait Radiant Fire (gain Zealot’s Flame when you critically hit an enemy) from Radiance specialization, when this trait triggers, it activates torch’s #4 skill (Zealot’s Flame), putting this skill on cooldown.
Please add this bug to the list:
When wielding a torch and having trait Radiant Fire (gain Zealot’s Flame when you critically hit an enemy) from Radiance specialization, when this trait triggers, it activates torch’s #4 skill (Zealot’s Flame), putting this skill on cooldown.
It does not put the skill on cooldown. You can use Zealot Fire twice with this trait.
What is bugget is Wrath of Justice: It puts Signet of Wrath on cooldown, the cooldown isn’t affected by Perfect Inscriptions and does not trigger if use use a leap skill (Hammer #2 or GS #3).
(edited by Mikau.6920)
2015-07-19_____________________________________________
- Updated: Zealot’s fire incorrect burning duration. ( thanks SineDen.3514 )
- Updated trait positions, copied from incorrect wiki order
- Removed: Radiant Fire only proc’ing on burning targets ( after tests )
Possible bug—-Whirling wrath is interrupted (GS 2), and goes on semi cool-down if Feel my wrath (shout elite) is cast at the same time or very shortly after.
(edited by Shadey Dancer.2907)
Please add this bug to the list:
When wielding a torch and having trait Radiant Fire (gain Zealot’s Flame when you critically hit an enemy) from Radiance specialization, when this trait triggers, it activates torch’s #4 skill (Zealot’s Flame), putting this skill on cooldown.It does not put the skill on cooldown. You can use Zealot Fire twice with this trait.
Just checked it. Indeed it does not put the skill on cooldown, but still this trait activates the torch skill #4, so you cannot use Zealot’s Flame when this trait activates.
Just checked it. Indeed it does not put the skill on cooldown, but still this trait activates the torch skill #4, so you cannot use Zealot’s Flame when this trait activates.
Yup – Radiant Fire actually activates Zealot’s Flame for you – so you either cast Zealot’s Fire to reset the chain or you wait for the 3 second duration to expire before you can cast it again yourself.
Found a bug. The Sword Spirit Command don’t work if traited and you use again below 10 seconds. I tested with all weapons and this bug is only on Sword Spirit.
Also is a bug in Sword and hammer descriptions when traited: Sword shows an extra 1 second of burning that does not really exist and Hammer shows 1 second of burning, but apply other duration (the intended?).
For some reason, with +50% burning duration, the burning of Spirit Weapons are 4.25 instead of 4.5 seconds (at least is shown in this way in tooltips).
(edited by Mikau.6920)
Thanks. The spirit sword issue is already covered under Expeditious Spirit.
I will check out your other observations and add them soon
For some reason, with +50% burning duration, the burning of Spirit Weapons are 4.25 instead of 4.5 seconds (at least is shown in this way in tooltips).
I couldn’t replicate this – with Sigil of Smouldering ( +20% ), Rune of the Forge ( +20% ) and Radiant Fire ( +10% ) – I get 4.5 seconds of burning on both the sword and the hammer ( in the tooltips and with an extra half a tick of damage as expected ).
Perhaps you were using a different trait/rune/sigil combination that is bugged?
I’ll make a note about the extra burning skill fact though.
thanks!
For some reason, with +50% burning duration, the burning of Spirit Weapons are 4.25 instead of 4.5 seconds (at least is shown in this way in tooltips).
I couldn’t replicate this – with Sigil of Smouldering ( +20% ), Rune of the Forge ( +20% ) and Radiant Fire ( +10% ) – I get 4.5 seconds of burning on both the sword and the hammer ( in the tooltips and with an extra half a tick of damage as expected ).
Perhaps you were using a different trait/rune/sigil combination that is bugged?
I’ll make a note about the extra burning skill fact though.
thanks!
Radiant Fire is+20%. I’m using Radiance Fire (+ 20%) + Rune of the Flame Legion (+ 30%). The panel shows +50% on burning for me as well. Strangely, all burning facts is correct, except for spirit weapons, at least for me.
@edit
I checked, you indeed have +50% buring, Rune of the Forge is +10% burning duration. Maybe it is bugged with Rune of Flame Legion with Radiance Fire? That’s strange.
(edited by Mikau.6920)
So, is Courageous return not working with Indomitable Courage yet?
I just played a pvp match where i ressed some1 and my Virtue of Courage didnt recharge…