Guardian: Symbol of Swiftness stacking bug, or working as intended?
I’m suprised this thread is 9 months old and the problem is still there
I don’t think it’s a bug, but I’m not 100% sure of it. If it did stack 7-8s of swiftness on each pulse, one symbol would give you perma-swiftness. I think it refreshes swiftness to a max of 7-8s. Kind of like the swiftness banners. If you were allowed to repeatedly interact with the banner you could have near-infinite swiftness.
Other skills do this too, like hallowed ground. Although I think it’s different for ones that only give 1 second of a boon (eg. the retal ones and regen ones).
Spirit of Faith [HOPE] – RIP
It’s not particular of this Symbol. Happens also with mesmer’s focus #4. Someone said it might be related to ground targetted skills, but I think mesmer’s staff #5 adds swiftness duration and it’s ground targetted.
Anyway, since it has been pointed out easily a hundred of times and I’ve never seen it adressed (as bug), some of us guess that is a mechanism to avoid multiple swiftness stacks added from the same skill (re-entering the skill area several times). Better not expect a response at this stage of the game, even less a fix.
In beta, it was noticed that you could move in and out of the symbol and gain a huge duration of swiftness. This situation is basically a ‘fix’ that they have not revisited yet and there is not a major need to do so. I suspected mesmer focus 4 may do the same thing and be a ‘fix’ for the same reason. I just knew of the symbol’s situation from back then.
It’s not an issue with being “groundtargeted”, it’s a matter with “can be used multiple times”. Mesmers Chaos Storm is different since it applies random buffs.
Imagine Guardians Symbol would actually stack 8s swiftness duration. It lasts 4s and triggers swiftness on its initial cast, meaning 5 ticks. So you’d cast it on yourself and wait the 4s and you’d have (5×8s =) 40s swiftness. Seems fair.
Now the same with mesmer’s temporal curtain. lasts 4s, you can run through it like 4 times, granting (4×12s =) 48s swiftness. Seems fair.
Boons do note their source (player), but not their skill source. Right now developers can’t make the skill check if part of the swiftness was applied from the skill already, so instead they disabled stacking if there’s swiftness present.
A short, implement-able and acceptable (for now) fix would be to check the current swiftness duration and set it to the skills value, it it was below. Meaning 40s + TC = 40s swiftness; 10s swiftness + TC = 12s swiftness; 1s swiftness + TC = 12s swiftness. (same with guardian’s symbol).