Guild Hall Gathering

Guild Hall Gathering

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Posted by: Mikkel.8427

Mikkel.8427

I use the gathering nodes in both Gilded Hollow and Lost Precipice every day as part of my daily routine. Since the last update, I can only gather from ONE of the instances, though.

Was this a stealth fix to an unintended bug?

or

Is not being able to gather from both a bug?

Guild Hall Gathering

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Posted by: SlippyCheeze.5483

SlippyCheeze.5483

If they have the same upgrade level, you can only harvest one. For a while it was possible to harvest both if they were at different upgrade levels for the synthesizers.

It’s not impossible that was fixed, since it wasn’t particularly intended as evidenced by the fact that the same tier of harvesting nodes in the hall can only be gathered once a day.

Guild Hall Gathering

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Posted by: Jwake.7013

Jwake.7013

Still able to gather from my guild hall and my friends guild hall just fine since patch. It’s the output level that matters. Did one of your guilds upgrade it to match that of the other one? That would explain why you can’t then anymore (and just a coincidence that it coincide with the patch if that is the case). Otherwise you should be able to if both guild halls are at different outputs.

Guild Hall Gathering

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

If they have the same upgrade level, you can only harvest one. For a while it was possible to harvest both if they were at different upgrade levels for the synthesizers.

It’s not impossible that was fixed, since it wasn’t particularly intended as evidenced by the fact that the same tier of harvesting nodes in the hall can only be gathered once a day.

It’s not a bug, and was intended to work this way. If desired, you can Google the Dev posts about this issue. (Or check the Wiki – there may be a link to it/them there.)

Good luck.

Guild Hall Gathering

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

If they have the same upgrade level, you can only harvest one. For a while it was possible to harvest both if they were at different upgrade levels for the synthesizers.

It’s not impossible that was fixed, since it wasn’t particularly intended as evidenced by the fact that the same tier of harvesting nodes in the hall can only be gathered once a day.

It’s not a bug, and was intended to work this way. If desired, you can Google the Dev posts about this issue. (Or check the Wiki – there may be a link to it/them there.)

Good luck.

It’s not on the wiki under upgrades, workshop, or the couple of articles on GH gathering nodes that I reviewed. I haven’t found anything via googling yet. Any clue as to which dev made a statement about it and whether it was on the forums or reddit?

The article on gathering includes a note that explains what we see, but doesn’t mention that it’s intended behavior:

Gathering resources from a guild hall have separate daily limits for each stage of their upgrade progress. When a node has been gathered in a guild hall, that node will be consumed for all guilds at the same upgrade progress for that node, but not for guild halls in which that node is at a different upgrade stage.

It seems strange to me that it would be “intended” to get more stuff from unmaxed guilds than from maxed guilds.

I suspect it’s more like an unintended consequence of the different nodes being different resources in the database, so they don’t share cooldowns, whereas the ones in a fully upgraded GH are identical, so the game can’t tell them apart.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Guild Hall Gathering

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

I’m not sure what you mean by ‘getting more stuff from unmaxed guilds than maxed guilds’. The higher the tier, the more one can gather.

And, I mean ‘intended’, as it is working as expected by the Devs. It’s not a bug. The post is here on the forums; it may have been Dara or McKenna. I think it was posted back closer to Guild Hall/HoT launch; there may have been another post, again, in the past few months (not sure about that one – or I might have seen that on Reddit, though not as likely, as I only look at Reddit when there is a link to it from the forum here).

Guild Hall Gathering

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I’m not sure what you mean by ‘getting more stuff from unmaxed guilds than maxed guilds’. The higher the tier, the more one can gather.

And, I mean ‘intended’, as it is working as expected by the Devs. It’s not a bug. The post is here on the forums; it may have been Dara or McKenna. I think it was posted back closer to Guild Hall/HoT launch; there may have been another post, again, in the past few months (not sure about that one – or I might have seen that on Reddit, though not as likely, as I only look at Reddit when there is a link to it from the forum here).

What I mean by “less” is: if you’re in two maxed guild halls, you get less than if you’re in one maxed and one not maxed.

What I mean by “not intended” is that it is an indirect effect of intending to use the same resource node ID for all maxed guild halls, and a different one for each other tier. That is, the programming is working as intended; the effect I describe as “less” wasn’t on the list of goals.

John Smith: “you should kill monsters, because killing monsters is awesome.”