Q:
My GW2 client crashed often and this is the detail…so? I want to know what’s going on?
—> Crash <—
Exception: c0000005
Memory at address 00000000`00000024 could not be written
App: Gw2-64.exe
Pid: 13132
Cmdline:
BaseAddr: 00007FF765F00000
ProgramId: 101
Build: 55043
Module: ntdll.dll
When: 2015-11-17T01:47:51Z 2015-11-16T19:47:51-06:00
Uptime: 0 days 0:12:03
Flags: 0
—> System <—
Name: KHAMTERYANG-HP
IpAddr: 169.254.200.83 24.245.7.50
Processors: 8 [AuthenticAMD:15:1:2]
OSVersion: Windows 6.2 (64 bit)
—> System Memory <—
Physical: 5912MB/12062MB 49%
Paged: 17020MB/24350MB 69%
Virtual: 134213573MB/134217727MB 3%
Load: 50%
CommitTotal: 7330MB
CommitLimit: 24350MB
CommitPeak: 8967MB
SystemCache: 6480MB
HandleCount: 55537
ProcessCount: 116
ThreadCount: 2020
—> Process Memory <—
Private: 3394MB
WorkingSet: 2798MB
PeakWorkingSet: 3008MB
PageFaults: 5394388
—> Memory Category Usage (Inclusive) <—
[Category] [Size(MB)] [Count]
Root 895.18 685010
Programmer Data 531.35 287324
VRAM 520.61 17137
Uncategorized 264.64 355794
Engine 246.68 145862
Game 180.49 110444
VRAM – Prop Tex 168.78 1079
Content 129.81 37301
Model-Programmer 126.14 27935
Gr 92.38 88129
VRAM – Gr Postproc 91.39 20
Collections 67.75 3893
Dictionary 66.20 679
Art Assets 57.93 5450
VRAM – Character Geo 56.42 219
Character Models 46.85 279
Composite Models 46.71 170
Text 43.95 3801
Composite Tex 43.85 86
Composite Tex Pool 43.85 86
Collide 41.26 36442
VRAM – Terrain Tex 39.00 42
VRAM – DirectX Geo Buffers 30.56 1520
Gr Umbra 29.86 2973
—> Memory Category Usage (Exclusive) <—
[Category] [Size(MB)] [Count]
Uncategorized 264.64 355794
VRAM – Prop Tex 168.78 1079
Content 129.81 37301
Model-Programmer 119.78 20019
VRAM – Gr Postproc 91.39 20
Dictionary 66.20 679
VRAM – Character Geo 56.42 219
Text 43.95 3801
Composite Tex Pool 43.85 86
Gr 39.15 8461
VRAM – Terrain Tex 39.00 42
VRAM – DirectX Geo Buffers 30.56 1520
Gr Umbra 29.86 2973
VRAM – UI Textures 27.51 595
VRAM – DDI Shader 20.35 13286
Collide 18.64 1706
Archive 18.54 24
Collide Havok 16.96 34074
VRAM – World Map Tex 11.44 48
VRAM – Terrain PgdImg 10.00 40
VRAM – Composite Tex 10.00 29
Audio FMOD 9.50 2931
VRAM – Gr Shadow 8.00 1
Audio 6.92 457
—> Game Context <—
MapId: 1045
Flags: 0×241
ElapsedTime: 00:06:13
—> World State <—
<WorldState BufferCapacity=“41371296” BufferUsed=“9725702” DrawCalls=“1322” Fps=“37” EffectLights=“0” Lights=“142” Materials=“556” Particles=“2202” Submodels=“1394” TextureLoadsPending=“0” TextureMemory=“1181493972” Triangles=“1746139” VerticesSoftwareTransformed=“0” VideoMemoryTotal=“247546556” CameraPos=“7021.85, -13643.1, -318.065” CameraFwd=“-0.904168, 0.363149, 0.224951” MapName=“tboUv.mdtIj” MapNamespace=“ohTB0” MapSector=“IJwR+.DRLO6” MapType=“Public” MapFloor=“0” MapId=“1045” MapGuid=“7A34B51B-2597-42A3-A5BE-119D190F304E” MapTimeOfDay=“0.000000” PlayerFacing=“-0.929774, 0.368131, 0” PlayerPos=“6569.76, -13461.5, -134.965” PlayerVelocity=“0, 0, -0” />
[DbgHelp.dll is C:\WINDOWS\SYSTEM32\dbghelp.dll]
[DbgHelp.dll version 10.0.10586.0 (64/32-bit compatible)]
—> Thread 0×2fcc <—
—> Trace <—
Pc Rt : Args
00007ffe`f933fae4 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00007ffe`f933e70b 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00007ffe`cd9227e3 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00007ffe`cd922cb3 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00007ffe`cd941d5e 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00007ff7`662f9442 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00007ff7`663da7b0 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00007ff7`663d6568 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00007ff7`663d7b76 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00007ff7`663d604f 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00007ff7`661dc149 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00007ff7`66362607 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00007ff7`663627ae 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00007ffe`f6b98102 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
00007ffe`f936c264 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
—> Thread registers <—
rax=0000000000000000 rbx=00007ffecdaf4288 rcx=00007ffecdaf4288
rdx=ffffffffffffffff rsi=0000000000000000 rdi=0000000000000000
rip=00007ffef933fae4 rsp=00000022f4fff530 rbp=00000022f4fff599
r8=0000000000000000 r9=0000000000000000 r10=0000000000000000
r11=0000000000000246 r12=0000000000000000 r13=0000000000000000
r14=00000022f3aa4000 r15=0000000000000000
cs=0033 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010213
rbx-32 00007FFECDAF4268 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
rbx 0 00007FFECDAF4288 00000000`00000000 00000000`fffffffa 00000000`00000000 ffffffff`ffffffff
rbx32 00007FFECDAF42A8 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
rcx-32 00007FFECDAF4268 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
rcx 0 00007FFECDAF4288 00000000`00000000 00000000`fffffffa 00000000`00000000 ffffffff`ffffffff
rcx32 00007FFECDAF42A8 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
—> Code <—
00007ffe`f933fac4 75128b43 20480fba e0187208 488bcbe8 u..C H….r.H…
00007ffe`f933fad4 d8500200 488b0344 8bef4883 f8ff7403 .P..H..D..H…t.
00007ffe`f933fae4 ff40244c 8b731845 33ffb882 03fe7f8a .@$L.s.E3…….
00007ffe`f933faf4 0884c974 4f65488b 04256000 0000f680 …tOeH..%`…..
00007ffe`f933fb04 78030000 02743db8 22170000 0fb6c966 x….t=."……f
00007ffe`f933fb14 8945e54c 8d4ddf8b 4320ba02 04020025 .E.L.M..C …..%
—> Stack <—
00000022`f4fff530 ffffffff`ffffffff 00007ffe`cdaf4288 00000000`00000000 00007ffe`d6afeae0 ………B………………….
00000022`f4fff550 00000000`0014160c 00000000`00000000 00000000`00141600 00000000`fffffffa …………………………..
00000022`f4fff570 00000022`f3aa4000 00000000`00000001 00000000`00000000 00000000`00000000 .@..“………………………
00000022`f4fff590 00000000`00000000 00007ffe`f88b09a5 00007ffe`f93b4c60 00000000`00000000 …………….`L;………….
00000022`f4fff5b0 000014e3`4b5e8767 00000000`00000004 00000000`00000000 00000000`00000003 g.^K……………………….
00000022`f4fff5d0 00000000`00876aee 00000022`f4fff780 00000000`00000000 00000000`ffffff00 .j……….”……………….
00000022`f4fff5f0 00000022`f4fff601 00007ffe`f933e70b 00000000`00000000 0000002c`00000050 ….“…..3………….P…,…
00000022`f4fff610 00007ffe`cdaf4288 00000000`00000000 00000000`00000000 00007ffe`cd9227e3 .B…………………..’……
00000022`f4fff630 00000022`f4fff780 00000022`f4fff6a9 00000000`ffffffff 00000000`00000201 ….”…….“……………….
00000022`f4fff650 00007ffe`f93b4d30 00000131`0d117200 00000131`0ec9d010 00007ffe`cd922cb3 0M;……r..1…….1….,……
00000022`f4fff670 00000000`02010001 00000022`f4fff780 01d120d9`f7f3cc36 00007ffe`f88acb25 …………”…6…. ..%…….
00000022`f4fff690 00000131`0cb961a0 00000022`f4fff780 00000000`0014160c 00000022`f3aa4800 .a..1…….“…………H..”…
00000022`f4fff6b0 00000022`f4fff768 00007ffe`f67d1911 00000131`0cb961a0 01d120d9`f7f3cc36 h…“…..}……a..1…6…. ..
00000022`f4fff6d0 01d120d9`f7f3cc36 01d120d9`f7f3cc36 00000022`f4fff7c8 00007ff7`662ff64a 6…. ..6…. ……”…J./f….
00000022`f4fff6f0 00000000`00000000 00000000`00000000 00000000`00000000 00007ffe`cd941d5e ……………………^…….
00000022`f4fff710 00000022`00000000 00000022`f4fff780 00000022`f4fff780 00000131`0ec9d010 ….“…….”…….“…….1…
00000022`f4fff730 00000000`00000010 00000000`00000000 00000022`f4fff858 00000131`0ec9d010 …………….X…”…….1…
00000022`f4fff750 00000022`f4fff818 00007ff7`662f9442 00000022`f4fff818 00000000`00000001 ….“…B./f……..”………..
00000022`f4fff770 00000022`f4fff858 00000000`00000000 00000000`0014160c 00000000`00000201 X…“………………………
00000022`f4fff790 00000000`00000001 00000000`0015006e 0000006e`00876aee 00000000`00000015 ……..n……..j..n………..
00000022`f4fff7b0 00000131`0ec9d690 00007ff7`663da7b0 00000131`0ec9d010 00000022`00000000 ….1…..=f……..1…….”…
00000022`f4fff7d0 00000000`00876b10 00007ff7`661d834f 00000000`00000000 0000001d`96dfd427 .k……O..f…………’…….
00000022`f4fff7f0 00000000`00da7a64 00000000`00000000 00000000`00876b10 00007ff7`663d6568 dz……………k……he=f….
00000022`f4fff810 0000001d`96dfd427 00000000`00000000 00000000`00000001 00007ffe`0000004f ’…………………..O…….
00000022`f4fff830 00000022`00000000 00007ff7`00000000 00000000`00000000 00007ffe`f5a63d2a ….“……………….*=……
00000022`f4fff850 0000001d`96dfd427 01d120d9`f7f3cc36 00000019`00876b10 00000000`00000001 ’…….6…. …k…………..
00000022`f4fff870 00000000`00000000 00007ff7`661d83bf 00000014`a9c6d689 00006f05`e5765d7c ………..f…………|]v..o..
00000022`f4fff890 00000000`00000001 00000131`0cb658a0 00000000`00000000 00007ff7`663d7b76 ………X..1………..v{=f….
00000022`f4fff8b0 01d120d9`f7f3cc36 00000000`00000001 00000000`00000000 00000000`00876b10 6…. ……………….k……
00000022`f4fff8d0 00000014`a9c6d689 00000000`00000001 00000022`f4ffe680 00000022`f4ffe680 ………………..”……."…
00000022`f4fff8f0 00000000`00876b10 00007ff7`663d604f 00000000`0081d7b6 00000131`00000000 .k……O`=f…………….1…
00000022`f4fff910 00002862`00000000 00000000`00000000 00000131`0ed5fb10 00007ff7`661dc149 ….b(…………..1…I..f….
—> Error Logs <—
.
The skill-palettes referencing skill 10545 use multiple weapon-types.
The skill-palettes referencing skill 10546 use multiple weapon-types.
The skill-palettes referencing skill 10545 use multiple weapon-types.
Texture ‘0×03539b’ dimensions too small
Loading ‘0×03539b’ texture failed
Texture missing mip chain: 0×134aa2
Model ‘0×0e9931’: Failed to resolve AimIK bone indices.
Model ‘0×0e9931’: Failed to resolve AimIK bone indices.
Model ‘0×0e9931’: Failed to resolve AimIK bone indices.
Model ‘0×0e9931’: Failed to resolve AimIK bone indices.
Invalid dynaset (of type 2) bounds (world space=true)
Model ‘0×0e9931’: Failed to resolve AimIK bone indices.
Model ‘0×0e9931’: Failed to resolve AimIK bone indices.
Model ‘0×0e9931’: Failed to resolve AimIK bone indices.
Model ‘0×0e9931’: Failed to resolve AimIK bone indices.
Model ‘0×0e9931’: Failed to resolve AimIK bone indices.
Model ‘0×0e9931’: Failed to resolve AimIK bone indices.
Invalid dynaset (of type 2) bounds (world space=true)
Model ‘0×0e9931’: Failed to resolve AimIK bone indices.
Model ‘0×0e9931’: Failed to resolve AimIK bone indices.
Model ‘0×0e9931’: Failed to resolve AimIK bone indices.
Model ‘0×0e9931’: Failed to resolve AimIK bone indices.
Model ‘0×0e9931’: Failed to resolve AimIK bone indices.
Invalid dynaset (of type 2) bounds (world space=true)
Model ‘0×0e9931’: Failed to resolve AimIK bone indices.
Model ‘0×0e9931’: Failed to resolve AimIK bone indices.
Invalid dynaset (of type 2) bounds (world space=true)
Model ‘0×0e9931’: Failed to resolve AimIK bone indices.
Debug token ‘0×266fa’: Lightning ran out of space for new bolts.
Model ‘0×0e9931’: Failed to resolve AimIK bone indices.
Model ‘0×0e9931’: Failed to resolve AimIK bone indices.
Model ‘0×0e9931’: Failed to resolve AimIK bone indices.
Invalid dynaset (of type 2) bounds (world space=true)
Model ‘0×0e9931’: Failed to resolve AimIK bone indices.
Debug token ‘0×266fa’: Lightning ran out of space for new bolts.
Model ‘0×0e9931’: Failed to resolve AimIK bone indices.
—> DirectX Device Info <—
VendorId = 0×1002
DeviceId = 0×679a
Version = 8.17.0010.1395
Description = AMD Radeon HD 7950
Compat = 0×00000000
VidMem = 0 MB