Ever since that patch update few hours ago, the latency pushing from the server to my game client went to ludicrous amount of seconds, thus causing massive desynchronization between the server and the client, making the game unplayable.
My latency to the server is ONLY at a range of 300ms according to Microsoft’s Resource Monitor. It does NOT report going as high as 20000ms or more, but this is what your server is holding up against my client when I join a world event that has over 80 players.
How could this connection session got worse from just a patch update few hours ago?!?