Half-Baked Komali fully baked...

Half-Baked Komali fully baked...

in Bugs: Game, Forum, Website

Posted by: zerorogue.9410

zerorogue.9410

My guild has been attempting to complete Guild Bounties recently. And although our size is a bit small we have a lot of communication.

Last night we decided to attempt a Guild Training Mission where we got Half-Baked Komali as the target. Not to be slowed down I researched him and the other bounties before beginning and about 13 mins later we found him.

From what I understand Komali has a flame shield that makes him nearly impossible to beat while active. Furthermore to remove it, you need to strip his boons then either push or pull him.

We attempted this multiple times only to have the flame shield remain.

As the wiki says. "Can be removed by knocking him out of his field, after the stability boon is removed. " What field does it mean? No one saw any visible field(Red Ring)..

The fact is we cant even tell if this is a bug due to the lack of information about this. Both in game and on any information source. There should be some way (either in the tool-tip or visual key) to tell why he has the flame-shield and how to remove it. Not to mention any random player(non guild players helping) can ruin this by using anything that triggers the Defiant stacks.

Finally we did notice something that can be seen as a bug. It is possible to steal his infinite stability with a Mesmer and spread it to allies. It is only a minor exploit since you still lose it upon leaving the map, however I think it’s worth mentioning. (maybe make his stability a looped application with a small timer instead?)

I hope you can fix these Issues soon,

Also since this is a thread a thought to discuss. Has anyone else experienced this problem with Komali and other bounties(Broken mechanics)? (not able to fully understand the mechanics of the npc just by fighting him.) Also any ideas to improve these Issues and others I mentioned? (Ways to convey how to kill bounties and mechanics.)

I think for Komali It would be nice if he doesn’t even have stability. He already has Defiant to prevent crowd control and that requires coordination. As a balance to this make the flame shield more powerful. Something like total damage negation, and additional punishment to non-crowd control attacks. Finally and most important just make him lose the shield at any crowd control hits (anything that triggers defiant)

This should setup a nice battle cycle, Attack>Shield>Crowd Control>Repeat.

Half-Baked Komali fully baked...

in Bugs: Game, Forum, Website

Posted by: Ahmrill.7512

Ahmrill.7512

This needs addressed. Something is not working as intended.

Ahmrill
Proud member of [NORD] Nordvegr Guild
Jade Quarry